public WeaponDef(uint WeaponDefAddress, Suave.Classes.SuaveLib _SuaveLib) { this.address = WeaponDefAddress; this.SuaveLib = _SuaveLib; this.xbc = xbc; }
public Client(XDevkit.IXboxConsole Oxbc, uint clientIndex, Suave.Classes.SuaveLib _SuaveLib) { this.xbc = Oxbc; this.clientID = clientIndex; this.SuaveLib = _SuaveLib; }
public mpdata(Suave.Classes.SuaveLib _SuaveLib, XDevkit.IXboxConsole _xbc) { this.SuaveLib = _SuaveLib; this.xbc = _xbc; }
public void setText(string Text, float X, float Y, float FontScale, byte AlignOrg, byte AlignScreen, Suave.Classes.SuaveLib.rgba RGBA, float Sort = 1f) { this.type = 1; this.alignOrg = AlignOrg; this.alignScreen = AlignScreen; this.fontScale = FontScale; this.x = X; this.y = Y; this.color = RGBA.getRGBA(); this.sort = Sort; this.text = this.SuaveLib.G_LocalizedStringIndex(Text); }
public void setShader(string MaterialName, float X, float Y, short Width, short Height, byte AlignOrg, byte AlignScreen, Suave.Classes.SuaveLib.rgba RGBA, float Sort = 0f) { this.type = 8; this.alignOrg = AlignOrg; this.alignScreen = AlignScreen; this.width = Width; this.height = Height; this.x = X; this.y = Y; this.color = RGBA.getRGBA(); this.sort = Sort; this.materialIndex = this.SuaveLib.G_MaterialIndex(MaterialName); }
public void fadeOverTime(Suave.Classes.SuaveLib.rgba FromColor, short FadeTime) { this.fadeStartTime = this.getLevelTime(); this.fadeTime = FadeTime; this.fromColor = FromColor.getRGBA(); }
public HudElem(uint elemAddress, Suave.Classes.SuaveLib _SuaveLib) { this.elem = elemAddress; this.SuaveLib = _SuaveLib; this.xbc = xbc; }