// Use this for initialization void Start() { anim = GetComponent <Animator>(); anim.Play("Record", 0, NormalizedTime); anim.Update(0f); _master = FindObjectOfType <StyleTransfer001Master>(); AnimationSteps = new List <AnimationStep>(); _initialBaseRotation = transform.rotation; }
// Use this for initialization void Start() { _master = GetComponent <StyleTransfer001Master>(); _styleAnimator = FindObjectOfType <StyleTransfer001Animator>(); }