private void CreateMenu() { Debug.Log("Easy spawner: Loading menu prefab"); if (!menuAssetBundle) { Debug.Log("EasySpawner: Asset bundle not loaded"); return; } if (!menuPrefab) { menuPrefab = menuAssetBundle.LoadAsset <GameObject>("EasySpawnerMenu"); } if (!menuPrefab) { Debug.Log("Easy spawner: Loading menu prefab failed"); return; } Debug.Log("Easy spawner: Successfully loaded menu prefab"); //Add script to make menu mouse draggable as assetbundle cannot contain script if (!menuPrefab.GetComponent <UIElementDragger>()) { menuPrefab.AddComponent <UIElementDragger>(); } menuGameObject = Instantiate(menuPrefab); //Attach menu to Valheims UI gameobject var uiGO = GameObject.Find("IngameGui(Clone)"); if (!uiGO) { Debug.Log("Easy spawner: Couldnt find UI gameobject"); return; } menuGameObject.transform.SetParent(uiGO.transform); menuGameObject.transform.localScale = new Vector3(1f, 1f, 1f); menuGameObject.transform.localPosition = new Vector3(-650, 0, 0); playerNames = GetPlayerNames(); menu.CreateMenu(menuGameObject); Style.ApplyAll(menuGameObject, menu); //Attach CheckForNewPlayersCoroutine to UIElementdragger on the menu Gameobject so if it gets destroyed it also stops the coroutine menuGameObject.GetComponent <UIElementDragger>().StartCoroutine(CheckForNewPlayersCoroutine()); }