public E1_StunState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, StunStateData stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }
public StunState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, StunStateData stateData) : base(stateMachine, entity, animBoolName) { data = stateData; }