コード例 #1
0
 public E1_StunState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, StunStateData stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
コード例 #2
0
 public StunState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, StunStateData stateData) : base(stateMachine, entity, animBoolName)
 {
     data = stateData;
 }