public void Chop(Mobile from) { if (from.InRange(this.GetWorldLocation(), 2)) { if ((chopTimer == null) || (!chopTimer.Running)) { if ((TreeHelper.TreeOrdinance) && (from.AccessLevel == AccessLevel.Player)) { if (from.Region is Regions.GuardedRegion) { from.CriminalAction(true); } } chopTimer = new TreeHelper.ChopAction(from); Point3D pnt = this.Location; Map map = this.Map; from.Direction = from.GetDirectionTo(this); chopTimer.Start(); double lumberValue = from.Skills[SkillName.Lumberjacking].Value / 100; if ((lumberValue > .5) && (Utility.RandomDouble() <= lumberValue)) { Apple fruit = new Apple((int)Utility.Random(13) + m_yield); from.AddToBackpack(fruit); int cnt = Utility.Random((int)(lumberValue * 10) + 1); Log logs = new Log(cnt); // Fruitwood Logs ?? from.AddToBackpack(logs); FruitTreeStump i_stump = new FruitTreeStump(typeof(AppleTree)); Timer poof = new StumpTimer(this, i_stump, from); poof.Start(); } else { from.SendLocalizedMessage(500495); // You hack at the tree for a while, but fail to produce any useable wood. } //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", lumberValue )); } } else { from.SendLocalizedMessage(500446); // That is too far away. } }
public void Chop(Mobile from) { if (from.InRange(this.GetWorldLocation(), 2)) { if ((chopTimer == null) || (!chopTimer.Running)) { if ((TreeHelper.TreeOrdinance) && (from.AccessLevel == AccessLevel.Player)) { if (from.Region is Regions.GuardedRegion) { from.CriminalAction(true); } } chopTimer = new TreeHelper.ChopAction(from); Point3D pnt = this.Location; Map map = this.Map; from.Direction = from.GetDirectionTo(this); chopTimer.Start(); double cookValue = from.Skills[SkillName.Lumberjacking].Value / 100; if ((cookValue > .5) && (Utility.RandomDouble() <= cookValue)) { Pear fruit = new Pear((int)Utility.Random(13) + m_yield); from.AddToBackpack(fruit); int cnt = Utility.Random((int)(cookValue * 10) + 1); Log logs = new Log(cnt); from.AddToBackpack(logs); FruitTreeStump i_stump = new FruitTreeStump(typeof(PearTree)); Timer poof = new StumpTimer(this, i_stump, from); poof.Start(); } else { from.SendLocalizedMessage(500495); } } } else { from.SendLocalizedMessage(500446); } }
public void Chop( Mobile from ) { if ( from.InRange( this.GetWorldLocation(), 1 ) ) { if ( ( chopTimer == null ) || ( !chopTimer.Running ) ) { if ( ( TreeHelper.TreeOrdinance ) && ( from.AccessLevel == AccessLevel.Player ) ) { if ( from.Region is Regions.GuardedRegion ) from.CriminalAction( true ); } chopTimer = new TreeHelper.ChopAction( from ); Point3D pnt = this.Location; Map map = this.Map; from.Direction = from.GetDirectionTo( this ); chopTimer.Start(); double lumberValue = from.Skills[SkillName.Lumberjacking].Value / 100; if ( ( lumberValue > .5 ) && ( Utility.RandomDouble() <= lumberValue ) ) { Blueberries fruit = new Blueberries( (int)Utility.Random( 13 ) + m_yield ); from.AddToBackpack( fruit ); int cnt = Utility.Random( (int)( lumberValue * 10 ) + 1 ); Log logs = new Log( cnt ); // Fruitwood Logs ?? from.AddToBackpack( logs ); FruitTreeStump i_stump = new FruitTreeStump( typeof( BlueberryTree ) ); Timer poof = new StumpTimer( this, i_stump, from ); poof.Start(); } else from.SendLocalizedMessage( 500495 ); // You hack at the tree for a while, but fail to produce any useable wood. //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", lumberValue )); } } else from.SendLocalizedMessage( 500446 ); // That is too far away. }