コード例 #1
0
        public GameObject Board(int width, int height,
                                Vector3 position, Quaternion rotation, Transform parent = null)
        {
            GameObject   board   = UnityEngine.Object.Instantiate(boardPlacer.BoardPrefab, position, rotation, parent);
            CircuitBoard circuit = board.GetComponent <CircuitBoard>();

            circuit.x = width;
            circuit.z = height;
            circuit.CreateCuboid();
            StuffPlacer.DestroyIntersectingConnections(board);
            DestroyInvalidWiresOnBoard(board);
            MegaMesh.AddMeshesFrom(board);
            MegaBoardMeshManager.AddBoardsFrom(board);
            SetChildCircuitsMegaMeshStatus(board, true);
            return(board);
        }