public string GetStuffContent(AStuff <TModuleType> stuff) { AStuff <TModuleType> equippedStuff = this.equipment.EquipmentSlots[((int)stuff.equipmentEmplacement)].Item; string text = ""; text = StuffGUI <TModuleType> .GetStuffTitle(stuff, this.inventory, this.itemSelectedIndex); //if (stuff.equipmentEmplacement == e_equipmentEmplacement.Both_Hand && // (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item || null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item)) //{ // //if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item && null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item) // // text += objectAttributeToString.ComparedDefinedToString(stuff, // // objectAttributeToString.AdditionListOfObjectAttributeCompared( // // stuff.GetTheWhiteAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item, player), // // stuff.GetTheWhiteAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item, player))) + "</size>"; // //if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item) // // text += objectAttributeToString.GetTheWhiteAttributesCompared(stuff, equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item, player); // //else if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item) // // text += objectAttributeToString.GetTheWhiteAttributesCompared(stuff, equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item, player); //} if (equippedStuff != null && stuff.equipmentCategory == equippedStuff.equipmentCategory) { text += this.objectAttributeToString.GetTheWhiteAttributesCompared(stuff, equippedStuff, player); } else { text += this.objectAttributeToString.SimpleDefinedToString(stuff, stuff.GetTheWhiteAttributes()) + "</size>"; } //if (stuff.equipmentEmplacement == e_equipmentEmplacement.Both_Hand && // (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item || null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item)) //{ // //if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item && null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item) // // text += objectAttributeToString.ComparedRandomToString(stuff, // // objectAttributeToString.AdditionListOfObjectAttributeCompared( // // stuff.GetTheBlueAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item.GetheBlueAttributes()), // // stuff.GetTheBlueAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item.GetheBlueAttributes()))) + "</size>"; // //if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item) // // text += objectAttributeToString.ComparedRandomToString(stuff, stuff.GetTheWhiteAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Left_Hand)].item, player)); // //else if (null != equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item) // // text += objectAttributeToString.ComparedRandomToString(stuff, stuff.GetTheWhiteAttributesCompared(equipment.equipmentSlots[((int)e_equipmentEmplacement.Right_Hand)].item, player)); //} if (equippedStuff != null && stuff.equipmentEmplacement == equippedStuff.equipmentEmplacement && stuff != equippedStuff && equippedStuff.equipped != e_equipmentEquipped.NOT_EQUIPPED) { text += this.objectAttributeToString.GetTheBlueAttributesCompared(stuff, equippedStuff); } else { text += StuffGUI <TModuleType> .GetTheBlueAttributes(stuff); } return(text); }