コード例 #1
0
 private static unsafe void SetEngineStudioAPI(void *pEngineStudioAPI)
 {
     IEngineStudio.Init((EngineStudioAPI *)pEngineStudioAPI);
     //register goldsrc global variables
     //拿到金源引擎的API,使物理引擎可以访问缓存的模型信息、地图信息等
     BWorld.CreateInstance();
     StudioRenderer.Init();
     StudioRenderer.Drawer = BWorld.Instance.DebugDrawer;
     //Validation
     //if ((void*)(&StudioRenderer.NativePointer->m_plighttransform) != lastFieldAddress)
     //    throw new Exception("Studio model renderer is invalid.");
 }
コード例 #2
0
        public void RenderStudioModel(ref StudioModelRenderData renderData)
        {
            if (renderData.Model == null)
            {
                throw new ArgumentNullException(nameof(renderData), $"{nameof(renderData.Model)} cannot be null");
            }

            if (!_active)
            {
                throw new InvalidOperationException($"Cannot call {nameof(RenderStudioModel)} outside the render operation");
            }

            var resources = _resourcesManager.GetResources(renderData.Model);

            StudioRenderer.Render(
                _renderContext.GraphicsDevice,
                _renderContext.CommandList,
                _renderContext.SceneContext,
                _renderContext.RenderPass,
                (StudioModelResourceContainer)resources,
                ref renderData);
        }