/// <summary> /// If is in construction will add percentage of completion /// </summary> /// <returns></returns> private string IfInConstructionAddPercentageOfCompletion() { StructureParent sP = Building.ReturnCurrentStructureParent(); if (sP.CurrentStage != 4) { var percentage = sP.PercentageBuiltCured(); return("Construction progress at: " + percentage + "%\n" + MaterialsGathered() + "\n" + MaterialsIsMissing() + "\n\n"); } return(""); }
/// <summary> /// If is in construction will add percentage of completion /// </summary> /// <returns></returns> private string IfInConstructionAddPercentageOfCompletion() { if (_building.HType == H.Road) { return(""); } StructureParent sP = Building.ReturnCurrentStructureParent(); if (sP.CurrentStage != 4) { ShowPriorityControls(); var percentage = sP.PercentageBuiltCured(); return("\n\n" + Languages.ReturnString("Construction.Progress") + percentage + "%\n" + MaterialsGathered() + "\n" + MaterialsIsMissing() + "\n\n"); } HidePriorityControls(); return(""); }