public EnemyTeams(float intelligence = 1.0f) { importantLocations = new Position[3] { new Position(), new Position(), new Position() }; objectives = new List <Objective>(); structObjective = StructureMethods.Structure.Market; structOwned = new bool[(int)StructureMethods.Structure.Nothing]; makeSoldiers = false; soldierType = Class.None; Forces = new EnemyTeam[Stats.numberOfTeams]; for (int i = 0; i < Stats.numberOfTeams; i++) { Forces[i] = new EnemyTeam(intelligence); Forces[i].setTeamName("EnemyTeam" + i + ""); } }
public void setStructObj(int structure) { structObjective = (StructureMethods.Structure)structure; }