public void OnAddedToGroup() { //this will be the case the second time it's spawned ParentStructure = worlditem.Group.GetParentStructure(); //if the structure has already loaded, this will call on structure loaded ParentStructure.AddDynamicPrefab(this); ParentStructure.OnInteriorLoaded += OnStructureLoaded; ParentStructure.OnExteriorLoaded += OnStructureLoaded; }