コード例 #1
0
        public static Stream EnsurePacked(Stream s)
        {
            s.Position = 0;
            StructReader reader = new StructReader(s);
            MemoryStream ms     = new MemoryStream();
            StructWriter writer = new StructWriter(ms, System.Text.Encoding.ASCII, true);

            var header = reader.ReadStruct <FTS_IO_UNIQUE_HEADER>();

            writer.WriteStruct(header);

            for (int i = 0; i < header.count; i++)
            {
                writer.WriteStruct(reader.ReadStruct <FTS_IO_UNIQUE_HEADER2>());
            }

            byte[] restOfFile = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
            byte[] packed     = ArxIO.Pack(restOfFile);

            ms.Write(packed, 0, packed.Length);
            ms.Position = 0;

            s.Dispose();
            return(ms);
        }
コード例 #2
0
 public void WriteTo(StructWriter writer)
 {
     writer.WriteStruct(header);
     for (int i = 0; i < paths.Length; i++)
     {
         writer.WriteStruct(paths[i]);
     }
 }
コード例 #3
0
        public static void Repack(File[] Files, Stream Output, bool CloseStreams = true)
        {
            if ((from x in Files where x.FileName == HeaderInfo select x).Count() != 1)
            {
                throw new Exception("Header Info Not Found");
            }

            byte[] HInfo = new byte[0x7F8];
            File   tmp   = (from x in Files where x.FileName == HeaderInfo select x).First();

            tmp.Content.Read(HInfo, 0, HInfo.Length);
            tmp.Content.Close();

            Files = (from x in Files where x.FileName != HeaderInfo select x).ToArray();

            StructWriter Writer = new StructWriter(Output, Encoding: Encoding.ASCII);
            PACHeader    Header = new PACHeader()
            {
                Signature = "PAC ",
                FileCount = (uint)Files.Length,
                Dummy     = HInfo
            };

            Writer.WriteStruct(ref Header);

            uint TotalHeaderLen = (uint)((Tools.GetStructLength(new File()) * Files.Length) + Tools.GetStructLength(Header));

            for (uint i = 0, x = 0; i < Files.Length; i++)
            {
                tmp = new File()
                {
                    FileName = Files[i].FileName,
                    Length   = (uint)Files[i].Content.Length,
                    Offset   = x + TotalHeaderLen
                };
                Writer.WriteStruct(ref tmp);

                x += tmp.Length;
            }


            for (uint i = 0; i < Files.Length; i++)
            {
                Files[i].Content.CopyTo(Writer.BaseStream);

                if (CloseStreams)
                {
                    Files[i].Content.Close();
                }
            }
            Writer.Flush();

            if (CloseStreams)
            {
                Writer.Close();
            }
        }
コード例 #4
0
ファイル: WP2Arc.cs プロジェクト: meowrice/WillPlusManager
        static public void Export(File[] Files, Stream Output, bool CloseStreams = true)
        {
            StructWriter Writer = new StructWriter(Output, Encoding: Encoding.Unicode);

            uint DataInfoLen = 0;

            foreach (File f in Files)
            {
                DataInfoLen += (uint)Tools.GetStructLength(f, Encoding.Unicode);
            }

            ArcHeader Header = new ArcHeader()
            {
                Count      = (uint)Files.LongLength,
                BaseOffset = DataInfoLen
            };

            Writer.WriteStruct(ref Header);

            uint Ptr = 0;

            for (uint i = 0; i < Files.LongLength; i++)
            {
                Files[i].Offset = Ptr;
                Files[i].Length = (uint)Files[i].Content.Length;

                Ptr += Files[i].Length;

                Writer.WriteStruct(ref Files[i]);
            }

            for (uint i = 0; i < Files.LongLength; i++)
            {
                int    Readed   = 0;
                uint   TotalLen = 0;
                byte[] Buffer   = new byte[1024 * 1024];
                do
                {
                    Readed = Files[i].Content.Read(Buffer, 0, Buffer.Length);
                    Output.Write(Buffer, 0, Readed);
                    TotalLen += (uint)Readed;
                } while (Readed > 0);
                Output.Flush();

                //System.Diagnostics.Debug.Assert(TotalLen == Files[i].Length);

                if (CloseStreams)
                {
                    Files[i].Content.Close();
                }
            }

            if (CloseStreams)
            {
                Writer.Close();
            }
        }
コード例 #5
0
        public void WriteTo(StructWriter writer)
        {
            writer.WriteStruct(sceneInfo);

            for (int i = 0; i < polygons.Length; i++)
            {
                writer.WriteStruct(polygons[i]);
            }

            for (int i = 0; i < anchors.Length; i++)
            {
                writer.Write(anchors[i]);
            }
        }
コード例 #6
0
ファイル: FTS_IO_ROOM.cs プロジェクト: slik/arx-mesh-editor
        public void WriteTo(StructWriter writer)
        {
            writer.WriteStruct(data);

            for (int i = 0; i < portals.Length; i++)
            {
                writer.Write(portals[i]);
            }

            for (int i = 0; i < polygons.Length; i++)
            {
                writer.WriteStruct(polygons[i]);
            }
        }
コード例 #7
0
ファイル: Program.cs プロジェクト: marcussacana/TLBOT
        public static void SaveCache()
        {
            if (!CacheReady)
            {
                return;
            }
            try {
                TLBCache Cache = new TLBCache()
                {
                    Signature     = "TLBC",
                    Original      = Program.Cache.Keys.OfType <string>().ToArray(),
                    Translations  = Program.Cache.Values.OfType <string>().ToArray(),
                    ManualString  = ForceDialogues.Keys.OfType <string>().ToArray(),
                    ManualChecked = ForceDialogues.Values.OfType <bool>().ToArray()
                };

                if (File.Exists(CachePath))
                {
                    File.Delete(CachePath);
                }

                using (StructWriter Writer = new StructWriter(CachePath)) {
                    Writer.WriteStruct(ref Cache);
                    Writer.Close();
                }
            } catch { }

            SaveTask();
        }
コード例 #8
0
        public byte[] Export(string[] Content)
        {
            using (var Strm = new MemoryStream())
                using (StructWriter Writer = new StructWriter(Strm, Encoding: Encoding))
                {
                    var File = new TextDataFormat();
                    File.Content = Content;

                    File.Count   = Content.Length;
                    File.Offsets = new TextDataEntryOffset[File.Count];

                    var Offset = 16 + (16 * File.Count);

                    for (int i = 0; i < Content.Length; i++)
                    {
                        File.Offsets[i] = new TextDataEntryOffset()
                        {
                            Offset = Offset
                        };

                        Offset += Encoding.GetByteCount(Content[i] + '\x0');
                    }

                    Writer.WriteStruct(ref File);
                    Writer.Flush();

                    foreach (var String in Content)
                    {
                        Writer.WriteString(String, StringStyle.CString);
                    }


                    return(Strm.ToArray());
                }
        }
コード例 #9
0
        public static byte[] DoImplode(byte[] bytes)
        {
            MemoryStream output = new MemoryStream();

            var header = new ImplodeHeader();

            header.literalSize = ImplodeLiteralSize.Fixed;
            header.dictSize    = ImplodeDictSize.Size1024;

            using (var sw = new StructWriter(output, Encoding.UTF8, true))
            {
                sw.WriteStruct(header);
            }

            BitStream bits = new BitStream();

            for (int i = 0; i < bytes.Length; i++)
            {
                bits.WriteFixedLiteral(bytes[i]);
            }
            bits.WriteEOS();
            while (bits.ByteReady())
            {
                output.WriteByte(bits.GetByte());
            }
            output.WriteByte(bits.GetBytePadded());

            return(output.ToArray());
        }
コード例 #10
0
ファイル: DLF_IO.cs プロジェクト: slik/arx-mesh-editor
        public static Stream EnsureUnpacked(Stream s)
        {
            var reader      = new StructReader(s, System.Text.Encoding.ASCII, true);
            var streamStart = s.Position;

            var version = reader.ReadSingle(); //read just version

            s.Position = streamStart;          //back to start for further processing
            if (version >= 1.44f)
            {
                var header = reader.ReadStruct <DLF_IO_HEADER>(); //read full header

                MemoryStream ms = new MemoryStream();

                StructWriter writer = new StructWriter(ms, System.Text.Encoding.ASCII, true);
                writer.WriteStruct(header); //write header

                byte[] restOfFile = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
                byte[] unpacked   = ArxIO.Unpack(restOfFile);

                writer.Write(unpacked); //write unpacked rest
                s.Dispose();            //close old stream
                ms.Position = 0;
                return(ms);
            }
            return(s); //no need to unpack, return input stream
        }
コード例 #11
0
        public byte[] Export(string[] Content)
        {
            var NewHeader = new HeaderFooter();

            Tools.CopyStruct(Header, ref NewHeader);

            using (MemoryStream OriScript = new MemoryStream(Script))
                using (MemoryStream Stream = new MemoryStream())
                    using (StructWriter Writer = new StructWriter(Stream, Header.Endian == 'B', Encoding)) {
                        NewHeader.StructOffset = 0;

                        OriScript.Position = Header.StructOffset;
                        byte[] StructData = new byte[Align(Header.StructCount * Header.StructSize)];
                        OriScript.Read(StructData, 0, StructData.Length);


                        NewHeader.TypesOffset = (uint)StructData.Length;

                        OriScript.Position = Header.TypesOffset;
                        byte[] TypeData = new byte[Align(Header.TypesCount * Tools.GetStructLength(new TypeDescriptor()))];
                        OriScript.Read(TypeData, 0, TypeData.Length);

                        NewHeader.StringOffset = (uint)(NewHeader.TypesOffset + TypeData.Length);

                        byte[] StrData;
                        using (MemoryStream StrStream = new MemoryStream())
                            using (StructWriter StrWriter = new StructWriter(StrStream, Writer.BigEndian, Encoding)) {
                                Dictionary <string, uint> OffsetMap = new Dictionary <string, uint>();
                                for (int i = 0; i < Content.Length; i++)
                                {
                                    if (OffsetMap.ContainsKey(Content[i]))
                                    {
                                        var Offset = OffsetMap[Content[i]];
                                        BitConverter.GetBytes(Offset).CopyTo(StructData, OffsetPos[i]);
                                    }
                                    else
                                    {
                                        BitConverter.GetBytes((uint)StrWriter.Position).CopyTo(StructData, OffsetPos[i]);
                                        OffsetMap[Content[i]] = (uint)StrWriter.Position;
                                        StrWriter.Write(Content[i], StringStyle.CString);
                                    }
                                }

                                StrWriter.Flush();

                                StrData = new byte[Align(StrStream.Length)];
                                StrStream.ToArray().CopyTo(StrData, 0);
                            }


                        Writer.Write(StructData);
                        Writer.Write(TypeData);
                        Writer.Write(StrData);
                        Writer.WriteStruct(ref NewHeader);
                        Writer.Flush();

                        return(Stream.ToArray());
                    }
        }
コード例 #12
0
        public void WriteTo(Stream s)
        {
            var writer = new StructWriter(s);

            writer.WriteStruct(header);

            for (int i = 0; i < lights.Length; i++)
            {
                writer.WriteStruct(lights[i]);
            }

            writer.WriteStruct(lightingHeader);

            for (int i = 0; i < lightColors.Length; i++)
            {
                writer.Write(lightColors[i]);
            }
        }
コード例 #13
0
        public void WriteTo(StructWriter writer)
        {
            writer.WriteStruct(data);

            for (int i = 0; i < linkedAnchors.Length; i++)
            {
                writer.Write(linkedAnchors[i]);
            }
        }
コード例 #14
0
        public void WriteTo(StructWriter writer)
        {
            writer.WriteStruct(header);

            for (int i = 0; i < vertexList.Length; i++)
            {
                writer.WriteStruct(vertexList[i]);
            }

            for (int i = 0; i < faceList.Length; i++)
            {
                writer.WriteStruct(faceList[i]);
            }

            for (int i = 0; i < textureContainers.Length; i++)
            {
                writer.WriteStruct(textureContainers[i]);
            }
        }
コード例 #15
0
        public static byte[] BuildStruct <T>(ref T Struct, bool BigEndian = false, Encoding Encoding = null)
        {
            MemoryStream Stream = new MemoryStream();
            StructWriter Writer = new StructWriter(Stream, BigEndian, Encoding);

            Writer.WriteStruct(ref Struct);
            byte[] Result = Stream.ToArray();
            Writer.Close();
            Stream?.Close();
            return(Result);
        }
コード例 #16
0
        public static Stream BuildEntries(NPK3Entry[] Entries)
        {
            Stream       Output = new MemoryStream();
            StructWriter Writer = new StructWriter(Output, Encoding: Encoding);

            for (int i = 0; i < Entries.Length; i++)
            {
                var Entry = Entries[i];
                Writer.WriteStruct(ref Entry);
            }
            Output.Position = 0;
            return(Output);
        }
コード例 #17
0
        public static void Repack(Stream Output, FileEntry[] Files, bool CloseStreams = true)
        {
            StructWriter Writer = new StructWriter(Output, false, Encoding.GetEncoding(932));
            IntHeader    Header = new IntHeader()
            {
                Signature = "KIF\x0",
                FileCount = (uint)Files.LongLength
            };

            Writer.WriteStruct(ref Header);

            uint Len = 0;

            for (uint i = 0; i < Files.Length; i++)
            {
                FileEntry Entry = new FileEntry()
                {
                    FileName = Files[i].FileName,
                    Postion  = (0x48 * (uint)Files.LongLength) + 0x8 + Len,
                    Length   = (uint)Files[i].Content.Length
                };
                Writer.WriteStruct(ref Entry);
                Len += Entry.Length;
            }

            for (uint i = 0; i < Files.Length; i++)
            {
                Tools.CopyStream(Files[i].Content, Writer.BaseStream);
                if (CloseStreams)
                {
                    Files[i].Content.Close();
                }
            }

            if (CloseStreams)
            {
                Output.Close();
            }
        }
コード例 #18
0
ファイル: Main.cs プロジェクト: marcussacana/Social-Savior
        private void SaveSettings()
        {
            Settings.Signature = Signature;
            Settings.Version   = SettingsVersion;

            Settings.Blacklist = Settings.Blacklist.Distinct().ToArray();

            using (Stream WriterStream = new StreamWriter(SettingsPath).BaseStream)
                using (StructWriter Writer = new StructWriter(WriterStream)) {
                    Writer.WriteStruct(ref Settings);
                    Writer.Close();
                }
        }
コード例 #19
0
        public void WriteTo(Stream s)
        {
            StructWriter writer = new StructWriter(s, Encoding.ASCII, true);

            writer.WriteStruct(header);

            var secondaryHeaderPosition = s.Position;

            writer.WriteStruct(secondaryHeader); //write header with old values for now

            if (dataTill3Ddata != null)
            {
                writer.Write(dataTill3Ddata);
            }

            if (has3DDataSection)
            {
                secondaryHeader.offset_3Ddata = (int)s.Position;
                writer.WriteStruct(_3DDataSection);
            }
            else
            {
                secondaryHeader.offset_3Ddata = -1;
            }

            if (dataTillFileEnd != null)
            {
                writer.Write(dataTillFileEnd);
            }

            var end = s.Position;

            s.Position = secondaryHeaderPosition;
            writer.WriteStruct(secondaryHeader); //update offsets
            s.Position = end;                    //go back to end, in case user wants to do more with the stream
        }
コード例 #20
0
        public byte[] Export(StringEntry[] Strings)
        {
            ScriptHeader NewHeader = new ScriptHeader();

            Tools.CopyStruct(Header, ref NewHeader);

            MemoryStream UnkData    = new MemoryStream();
            MemoryStream OffsetData = new MemoryStream();
            MemoryStream StringData = new MemoryStream();

            MemoryStream Reader = new MemoryStream(Script);

            Reader.Seek(0x10, SeekOrigin.Begin);

            Algo.CopyStream(Reader, UnkData, NewHeader.UnkCount * 8);
            Reader.Close();

            StructWriter OffsetWriter = new StructWriter(OffsetData, false, Encoding);
            StructWriter StringWriter = new StructWriter(StringData, false, Encoding);


            for (uint i = 0; i < EntryCount; i++)
            {
                OffsetWriter.Write((uint)StringWriter.BaseStream.Length);
                StringWriter.WriteStruct(ref Strings[i]);
            }
            OffsetWriter.Seek(0, SeekOrigin.Begin);
            StringWriter.Seek(0, SeekOrigin.Begin);

            NewHeader.ScriptLength = (uint)(OffsetWriter.BaseStream.Length + StringWriter.BaseStream.Length + UnkData.Length);
            NewHeader.OffsetTable  = (uint)UnkData.Length;
            NewHeader.StringTable  = (uint)(UnkData.Length + OffsetData.Length);

            byte[] Output = new byte[0x10 + UnkData.Length + OffsetData.Length + StringData.Length];

            Tools.BuildStruct(ref NewHeader, false, Encoding).CopyTo(Output, 0);

            UnkData.ToArray().CopyTo(Output, 0x10);
            OffsetData.ToArray().CopyTo(Output, 0x10 + UnkData.Length);
            StringData.ToArray().CopyTo(Output, 0x10 + UnkData.Length + OffsetData.Length);

            UnkData.Close();
            StringWriter.Close();
            OffsetWriter.Close();

            return(Compress(Output));
        }
コード例 #21
0
        private void BuildStringData(string[] Strings, out byte[] StringTable, out int[] Offsets)
        {
            Offsets = new int[StrCount];
            MemoryStream StrData = new MemoryStream();
            StructWriter Writer  = new StructWriter(StrData);

            for (int i = 0; i < StrCount; i++)
            {
                Offsets[i] = (int)Writer.BaseStream.Length;
                StrEntry Entry = new StrEntry();
                Entry.Content = Strings[i];
                Writer.WriteStruct(ref Entry);
            }
            StringTable = StrData.ToArray();
            Writer.Close();
            StrData?.Close();
        }
コード例 #22
0
ファイル: Program.cs プロジェクト: marcussacana/TLBOT
        internal static void SaveTask()
        {
            try {
                if (File.Exists(TaskPath))
                {
                    File.Delete(TaskPath);
                }

                if (TaskInfo.LastTaskPos > 0)
                {
                    using (StructWriter Writer = new StructWriter(TaskPath)) {
                        Writer.WriteStruct(ref TaskInfo);
                        Writer.Close();
                    }
                }
            } catch { }
        }
コード例 #23
0
        public byte[] Export(string[] Strings)
        {
            if (Resource.Localizations.Length != Strings.Length)
            {
                throw new Exception("You can't add/remove strings from a locres file");
            }

            for (int i = 0; i < Resource.Localizations.Length; i++)
            {
                Resource.Localizations[i].Content = Strings[i];
            }

            using (var Stream = new MemoryStream())
                using (var Writer = new StructWriter(Stream, Encoding: Encoding.Unicode)) {
                    Writer.WriteStruct(ref Resource);
                    Writer.Flush();
                    return(Stream.ToArray());
                }
        }
コード例 #24
0
ファイル: FTS_IO.cs プロジェクト: slik/arx-mesh-editor
        public void WriteTo(Stream s)
        {
            StructWriter writer = new StructWriter(s);

            writer.WriteStruct(header);

            for (int i = 0; i < uniqueHeaders.Length; i++)
            {
                writer.WriteStruct(uniqueHeaders[i]);
            }

            writer.WriteStruct(sceneHeader);

            for (int i = 0; i < textureContainers.Length; i++)
            {
                writer.WriteStruct(textureContainers[i]);
            }

            for (int z = 0; z < sceneHeader.sizez; z++)
            {
                for (int x = 0; x < sceneHeader.sizex; x++)
                {
                    int index = z * sceneHeader.sizex + x;
                    cells[index].WriteTo(writer);
                }
            }

            for (int i = 0; i < anchors.Length; i++)
            {
                anchors[i].WriteTo(writer);
            }

            for (int i = 0; i < portals.Length; i++)
            {
                writer.WriteStruct(portals[i]);
            }

            for (int i = 0; i < rooms.Length; i++)
            {
                rooms[i].WriteTo(writer);
            }

            for (int i = 0, index = 0; i < rooms.Length; i++)
            {
                for (int j = 0; j < rooms.Length; j++, index++)
                {
                    writer.WriteStruct(roomDistances[index]);
                }
            }
        }
コード例 #25
0
        public byte[] Export(string[] Strings)
        {
            using (MemoryStream Data = new MemoryStream())
                using (StructWriter Builder = new StructWriter(Data, Encoding: Encoding)) {
#if !BRUTE
                    if (Struct is BINv1Struct)
                    {
                        Struct.Strings = Strings;
                        Builder.WriteStruct(ref Struct);
                        return(Data.ToArray());
                    }
                    else
                    {
                        return(V2Engine.Export(Strings));
                    }
#else
                    return(BruteEngine.Export(Strings));
#endif
                }
        }
コード例 #26
0
        public byte[] Export(string[] Content)
        {
            if (Content.Length != Data.Count)
            {
                throw new Exception("You Can't Modify The Count of Strings.");
            }

            using (MemoryStream Buffer = new MemoryStream())
                using (StructWriter Writer = new StructWriter(Buffer, Encoding: Encoding)) {
                    for (int i = 0; i < Content.Length; i++)
                    {
                        Entry Entry = Data[i];
                        Entry.Content = Content[i];

                        Writer.WriteStruct(ref Entry);
                    }
                    Writer.Flush();

                    return(Encrypt(Buffer.ToArray()));
                }
        }
コード例 #27
0
        public byte[] Export(string[] Strings)
        {
            MemoryStream Output = new MemoryStream();

            Script.Seek(0, SeekOrigin.Begin);
            CopyStream(Script.BaseStream, Output, OffsetTablePos);

            MemoryStream StrBuffer = new MemoryStream();
            StructWriter StrWorker = new StructWriter(StrBuffer, false, Encoding.Unicode);

            MemoryStream OffBuffer = new MemoryStream();
            StructWriter OffWorker = new StructWriter(OffBuffer, false, Encoding.Unicode);

            OffWorker.Write((uint)Strings.LongLength);

            for (uint i = 0; i < Strings.LongLength; i++)
            {
                StrEntry Entry = new StrEntry()
                {
                    Offset = (uint)StrBuffer.Length,
                    Length = (uint)Strings[i].Length * 2
                };
                OffWorker.WriteStruct(ref Entry);

                StrWorker.Write(Strings[i], StringStyle.UCString);
            }

            OffWorker.Write((uint)StrBuffer.Length);

            StrBuffer.Position = 0;
            OffBuffer.Position = 0;

            CopyStream(OffBuffer, Output, OffBuffer.Length);
            CopyStream(StrBuffer, Output, StrBuffer.Length);

            StrWorker.Close();
            OffWorker.Close();

            return(Output.ToArray());
        }
コード例 #28
0
ファイル: Binv2.cs プロジェクト: marcussacana/NXSBinEditor
        public byte[] Export(string[] Text)
        {
            MemoryStream Script   = new MemoryStream(Data);
            long         StrIndex = 0;
            long         LastPos  = 0;

            byte[] Buffer = new byte[0];
            using (MemoryStream Output = new MemoryStream())
                using (StructReader Reader = new StructReader(Script, Encoding: Encoding))
                    using (StructWriter Writer = new StructWriter(Output, Encoding: Encoding)) {
                        foreach (long BasePos in BlockPos)
                        {
                            Buffer = new byte[BasePos - LastPos];
                            Reader.Read(Buffer, 0, Buffer.Length);
                            Writer.Write(Buffer, 0, Buffer.Length);

                            BINv2Struct Struct = new BINv2Struct();
                            Reader.ReadStruct(ref Struct);
                            LastPos = Reader.BaseStream.Position;

                            for (uint i = 0; i < Struct.Strings.LongLength; i++)
                            {
                                Struct.Strings[i] = Text[i + StrIndex];
                            }

                            StrIndex += Struct.Strings.LongLength;
                            Writer.WriteStruct(ref Struct);
                        }

                        if (Reader.BaseStream.Position != Reader.BaseStream.Length)
                        {
                            Reader.BaseStream.CopyTo(Writer.BaseStream);
                        }

                        Writer.Flush();
                        return(Output.ToArray());
                    }
        }
コード例 #29
0
ファイル: DLF_IO.cs プロジェクト: slik/arx-mesh-editor
        public void WriteTo(Stream s)
        {
            using (StructWriter writer = new StructWriter(s, System.Text.Encoding.ASCII, true))
            {
                writer.WriteStruct(header);

                for (int i = 0; i < scenes.Length; i++)
                {
                    writer.WriteStruct(scenes[i]);
                }

                for (int i = 0; i < inters.Length; i++)
                {
                    writer.WriteStruct(inters[i]);
                }

                if (header.lighting != 0)
                {
                    writer.WriteStruct(lightingHeader);

                    for (int i = 0; i < lightColors.Length; i++)
                    {
                        writer.Write(lightColors[i]);
                    }
                }

                for (int i = 0; i < lights.Length; i++)
                {
                    writer.WriteStruct(lights[i]);
                }

                for (int i = 0; i < fogs.Length; i++)
                {
                    writer.WriteStruct(fogs[i]);
                }

                //write back nodes data
                writer.Write(nodesData);

                for (int i = 0; i < paths.Length; i++)
                {
                    paths[i].WriteTo(writer);
                }
            }
        }
コード例 #30
0
ファイル: CSTL.cs プロジェクト: marcussacana/CatSceneEditor
        public byte[] Export(string[] Content)
        {
            MemoryStream Output = new MemoryStream();
            StructWriter Writer = new StructWriter(Output, false, Encoding.UTF8);

            Writer.WriteStruct(ref Header);

            WriteNum(Writer, Langs.Length);
            foreach (string Lang in Langs)
            {
                WriteString(Writer, Lang);
            }

            WriteNum(Writer, (Content.Length / 2) / Langs.Length);
            foreach (string str in Content)
            {
                WriteString(Writer, str);
            }

            byte[] Result = Output.ToArray();
            Writer.Close();
            return(Result);
        }