public static string ShaderTypeString(this StructTypes typeEnum) { switch (typeEnum) { case StructTypes.Float: return("float"); case StructTypes.Float2: return("float2"); case StructTypes.Float3: return("float3"); case StructTypes.Float4: return("float4"); default: throw new Exception("Unsupported Type"); } }
public CDebugStructuralType(IDebugClassField classField, IDebugContext context, StructTypes sType) : base(classField as IDebugContainerField, context){ this.m_ClassField = classField; this.m_StructType = sType; }
public DebugFieldNode(DebugEnvironment envr, IDebugSymbol symbol, Identifier name, IDebugValue container, TypeNode declaringType, int id) { this.debugEnv = envr; this.Symbol = symbol; this.Container = container; this.Name = name; this.index = id; this.DeclaringType = declaringType; switch (symbol.Type.Kind) { case TypeKind.Class: this.Type = new DebugClassNode(this.debugEnv, this.Symbol.Type, ((IDebugFieldSymbol )symbol).GetValue(Container)); break; case TypeKind.Stream: this.Type = symbol.Type.CompilerType; break; case TypeKind.Tuple: StructTypes sType = ((IDebugStructuralType)this.Symbol.Type).StructuralType; switch (sType) { case StructTypes.Tuple: FieldList list = new FieldList(); IEnumSymbol symbols = ((IDebugStructuralType)this.Symbol.Type).GetMembers(null, true, SymbolKind.Field, SymbolModifiers.All); if (symbols != null) { while (symbols.Current != null) { Field fieldMember = new DebugFieldNode(this.debugEnv, symbols.Current, new Identifier(symbols.Current.Name), ((IDebugFieldSymbol )symbol).GetValue(Container), null, 0); SymbolModifiers modifier = symbols.Current.Modifiers; if ((modifier & SymbolModifiers.Abstract) != 0) { fieldMember.Flags |= FieldFlags.None; } if ((modifier & SymbolModifiers.Final) != 0) { fieldMember.Flags |= FieldFlags.None; } if ((modifier & SymbolModifiers.Private) != 0) { fieldMember.Flags |= FieldFlags.Private; } if ((modifier & SymbolModifiers.Public) != 0) { fieldMember.Flags |= FieldFlags.Public; } if ((modifier & SymbolModifiers.Static) != 0) { fieldMember.Flags |= FieldFlags.Static; } list.Add(fieldMember); symbols.MoveNext(); } } Class dummy = new Class(); dummy.DeclaringModule = new Module(); this.Type = TupleType.For(list, dummy); break; case StructTypes.Union: // HACK: Need a better way for identifying return types this.Type = TypeUnion.For(SymbolHelper.GetTypeList(this.Symbol.Type.FullName, this.debugEnv.context), new Module()); break; case StructTypes.Intersection: // TODO: Need to figure out Intersection Types, I think depends on figuring out return Type //this.Type = TypeIntersection.For(typeList, new Module()); this.Type = new Class(); break; } /*FieldList list = new FieldList(); * IEnumSymbol symbols = ((IDebugStructuralType) this.Symbol.Type).GetMembers(null, true, SymbolKind.Field, SymbolModifiers.All); * if (symbols != null){ * while(symbols.Current != null){ * list.Add(new DebugFieldNode(this.debugEnv, symbols.Current, new Identifier(symbols.Current.Name), null, null, 0)); * symbols.MoveNext(); * } * } * Class dummy = new Class(); * dummy.DeclaringModule = new Module(); * this.Type = TupleType.For(list, dummy);*/ break; case TypeKind.Primitive: switch (this.Symbol.Type.TypeCode) { case TypeCode.Boolean: this.Type = SystemTypes.Boolean; break; case TypeCode.Char: this.Type = SystemTypes.Char; break; case TypeCode.Int16: this.Type = SystemTypes.Int16; break; case TypeCode.UInt16: this.Type = SystemTypes.UInt32; break; case TypeCode.Int32: this.Type = SystemTypes.Int32; break; case TypeCode.UInt32: this.Type = SystemTypes.UInt32; break; case TypeCode.Int64: this.Type = SystemTypes.Int64; break; case TypeCode.UInt64: this.Type = SystemTypes.UInt64; break; case TypeCode.Double: this.Type = SystemTypes.Double; break; case TypeCode.Single: this.Type = SystemTypes.Single; break; case TypeCode.SByte: this.Type = SystemTypes.Int8; break; case TypeCode.Byte: this.Type = SystemTypes.UInt8; break; case TypeCode.String: this.Type = SystemTypes.String; break; } break; case TypeKind.Enum: this.Type = new DebugEnumNode(this.debugEnv, this.Symbol.Type); break; } }