コード例 #1
0
        public static IntPtr CreateHandArray(Frame frame)
        {
            _ids.Clear();

            var    hands     = frame.Hands;
            IntPtr handArray = StructAllocator.AllocateArray <LEAP_HAND>(hands.Count);

            for (int i = 0; i < hands.Count; i++)
            {
                if (_ids.Contains(hands[i].Id))
                {
                    Debug.LogWarning("Found multiple hands with the same id");
                    continue;
                }

                LEAP_HAND hand = CreateHand(hands[i]);
                StructMarshal <LEAP_HAND> .CopyIntoArray(handArray, ref hand, i);

                _ids.Add(hands[i].Id);
            }

            return(handArray);
        }
コード例 #2
0
        public static ReturnStatus GetDebugStrings(ref INTERACTION_SCENE scene,
                                                   List <string> strings)
        {
            UInt32 nStrings;
            IntPtr pppStrings;
            var    rs = LeapIEGetDebugStrings(ref scene, out nStrings, out pppStrings);

            strings.Clear();
            if (rs == ReturnStatus.Success)
            {
                for (int i = 0; i < nStrings; i++)
                {
                    IntPtr charPtr;
                    StructMarshal <IntPtr> .ArrayElementToStruct(pppStrings, i, out charPtr);

                    string str = Marshal.PtrToStringAnsi(charPtr);
                    strings.Add(str);
                }
            }

            Logger.HandleReturnStatus(scene, "Get Debug Strings", LogLevel.AllCalls, rs);
            return(rs);
        }
コード例 #3
0
 public void Alloc()
 {
     internalStructPtr = StructMarshal.StructToIntPtr(internalStruct);
 }
コード例 #4
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        public void Alloc()
        {
            internalStruct.m = GenericMarshal.ToPtr(M);

            internalStructPtr = StructMarshal.StructToIntPtr(internalStruct);
        }
コード例 #5
0
        public INTERACTION_SHAPE_DESCRIPTION_HANDLE GetCollision(GameObject parentObject)
        {
            parentObject.GetComponentsInChildren <Collider>(_tempColliderList);

            // Remove Colliders that are children of other IInteractionBehaviour.
            Transform parentTransform = parentObject.transform;

            for (int i = _tempColliderList.Count; i-- > 0;)
            {
                Transform it = _tempColliderList[i].transform;
                while (it != parentTransform)
                {
                    if (it.GetComponent <IInteractionBehaviour>() != null)
                    {
                        _tempColliderList.RemoveAt(i);
                        break;
                    }
                    it = it.parent;
                }
            }

            if (_tempColliderList.Count == 0)
            {
                throw new InvalidOperationException("The GameObject " + parentObject + " did not have any colliders.");
            }

            INTERACTION_SHAPE_DESCRIPTION_HANDLE handle = new INTERACTION_SHAPE_DESCRIPTION_HANDLE();

            // Try optimized encodings for a single collider.  Everything else is a compound.
            if (_tempColliderList.Count == 1)
            {
                if (getCollisionSingleInternal(parentObject, ref handle))
                {
                    return(handle);
                }
            }

            INTERACTION_COMPOUND_DESCRIPTION compoundDesc = new INTERACTION_COMPOUND_DESCRIPTION();

            compoundDesc.shape.type  = ShapeType.Compound;
            compoundDesc.nShapes     = (uint)_tempColliderList.Count;
            compoundDesc.pShapes     = StructAllocator.AllocateArray <IntPtr>(_tempColliderList.Count);
            compoundDesc.pTransforms = new INTERACTION_TRANSFORM[_tempColliderList.Count];

            // The parent's relative pose is a components of the parents transform that
            // child transforms are considered to be relative two.  In this case scale
            // and shear are not considered a property of the parents relative pose and
            // therefore these calcualtions will allow the child to inherit the parents
            // scale.

            Matrix4x4 parentRelativePose        = Matrix4x4.TRS(parentObject.transform.position, parentObject.transform.rotation, Vector3.one);
            Matrix4x4 inverseParentRelativePose = parentRelativePose.inverse;

            for (int i = 0; i < _tempColliderList.Count; i++)
            {
                Collider collider = _tempColliderList[i];

                // Transform to apply to collision shape.
                Matrix4x4 localToParentRelative = inverseParentRelativePose * collider.transform.localToWorldMatrix;

                // Values used to construct INTERACTION_TRANSFORM.
                Vector3    parentRelativePos = Vector3.zero;
                Quaternion parentRelativeRot = Quaternion.identity;

                IntPtr shapePtr;
                if (collider is MeshCollider)
                {
                    // Mesh always has an identity associated transform that can be baked into the verts.
                    MeshCollider meshCollider = collider as MeshCollider;
                    shapePtr = allocateConvex(meshCollider, localToParentRelative);
                }
                else
                {
                    //  Rotation and scale are lossy when shear is involved.
                    parentRelativeRot = Quaternion.Inverse(parentObject.transform.rotation) * collider.transform.rotation;

                    Vector3 scaleAlongLocalToParentAxes = new Vector3(localToParentRelative.GetColumn(0).magnitude,
                                                                      localToParentRelative.GetColumn(1).magnitude,
                                                                      localToParentRelative.GetColumn(2).magnitude);
                    if (collider is SphereCollider)
                    {
                        SphereCollider sphereCollider = collider as SphereCollider;
                        parentRelativePos = localToParentRelative.MultiplyPoint(sphereCollider.center);

                        float aproximateScale = Mathf.Max(scaleAlongLocalToParentAxes.x, Mathf.Max(scaleAlongLocalToParentAxes.y, scaleAlongLocalToParentAxes.z));
                        shapePtr = allocateSphere(sphereCollider.radius * aproximateScale);
                    }
                    else if (collider is BoxCollider)
                    {
                        BoxCollider boxCollider = collider as BoxCollider;
                        parentRelativePos = localToParentRelative.MultiplyPoint(boxCollider.center);

                        Vector3 extents = boxCollider.size * 0.5f;
                        extents.Scale(scaleAlongLocalToParentAxes);
                        shapePtr = allocateObb(extents);
                    }
                    else if (collider is CapsuleCollider)
                    {
                        CapsuleCollider capsuleCollider = collider as CapsuleCollider;
                        if ((uint)capsuleCollider.direction >= 3u)
                        {
                            throw new InvalidOperationException("Unexpected capsule direction " + capsuleCollider.direction);
                        }

                        parentRelativePos = localToParentRelative.MultiplyPoint(capsuleCollider.center);

                        Vector3 primaryAxis        = new Vector3((capsuleCollider.direction == 0) ? 1 : 0, (capsuleCollider.direction == 1) ? 1 : 0, (capsuleCollider.direction == 2) ? 1 : 0);
                        float   primaryAxisScale   = scaleAlongLocalToParentAxes[capsuleCollider.direction];
                        float   perpendicularScale = Mathf.Max(scaleAlongLocalToParentAxes[(capsuleCollider.direction + 1) % 3], scaleAlongLocalToParentAxes[(capsuleCollider.direction + 2) % 3]);

                        float scaledHeight   = capsuleCollider.height * primaryAxisScale;
                        float scaledRadius   = capsuleCollider.radius * perpendicularScale;
                        float interiorExtent = (scaledHeight * 0.5f) - scaledRadius;

                        Vector3 p0 = primaryAxis * interiorExtent;
                        shapePtr = allocateCapsule(p0, -p0, scaledRadius);
                    }
                    else
                    {
                        throw new InvalidOperationException("Unsupported collider type " + collider.GetType());
                    }
                }

                StructMarshal <IntPtr> .CopyIntoArray(compoundDesc.pShapes, ref shapePtr, i);

                INTERACTION_TRANSFORM ieTransform = new INTERACTION_TRANSFORM();
                ieTransform.position        = parentRelativePos.ToCVector();
                ieTransform.rotation        = parentRelativeRot.ToCQuaternion();
                compoundDesc.pTransforms[i] = ieTransform;
            }

            IntPtr compoundPtr = StructAllocator.AllocateStruct(ref compoundDesc);

            InteractionC.AddShapeDescription(ref _scene, compoundPtr, out handle);
            StructAllocator.CleanupAllocations();

            _tempColliderList.Clear();
            _allHandles[handle] = new ShapeInfo(isCached: false);

            return(handle);
        }
コード例 #6
0
        private void ConvertRawDataToStructure(GameData data)
        {
            var bytes = data.RawData;

            StructMarshal.MarshalRawDataToStruct(bytes, ref dataStructure);
        }
コード例 #7
0
        public static string ObjectInformation(ISwiftObject obj, OutputOptions options)
        {
            string hexFormat = IntPtr.Size < 8 ? "X8" : "X16";
            var    writer    = new StringWriter();

            if (obj == null)
            {
                writer.WriteLine("ISwiftObject is null.");
            }
            else
            {
                if (obj.SwiftObject == IntPtr.Zero)
                {
                    writer.WriteLine("ISwiftObject has a 0 SwiftObject.");
                }
                else
                {
                    writer.WriteLine($"ISwiftObject with value {obj.SwiftObject.ToString (hexFormat)}.");
                    writer.WriteLine($"Retain count {StructMarshal.RetainCount (obj)}.");
                    if (!SwiftClassObject.IsSwiftClassObject(obj))
                    {
                        writer.WriteLine("Unable to retrieve class object. Maybe an Objective C object?");
                    }
                    else
                    {
                        try {
                            SwiftClassObject classObj = SwiftClassObject.FromSwiftObject(obj);
                            if (classObj == null)
                            {
                                writer.WriteLine("Unable to retrieve class object.");
                            }
                            else
                            {
                                string name = NameFromClassObject(classObj) ?? "<no name available>";
                                writer.WriteLine($"Instance of {name}.");
                            }
                            if (classObj.SuperClass != null)
                            {
                                string superName = NameFromClassObject(classObj.SuperClass) ?? "<no name available>";
                                writer.WriteLine($"Inherits from {superName}.");
                            }
                            writer.WriteLine($"Instance size {classObj.InstanceSize} bytes.");
                            writer.WriteLine($"Is swift 1 class: {classObj.IsSwift1Class}.");
                            writer.WriteLine($"Uses swift 1 reference counting: {classObj.UsesSwift1RefCounting}.");
                            if ((options & OutputOptions.Vtable) != 0)
                            {
                                DumpVTable(writer, hexFormat, classObj.Vtable, classObj.VtableSize);
                            }
                            if ((options & OutputOptions.TypeDescriptor) != 0)
                            {
                                if (classObj.IsNominalTypeDescriptorValid)
                                {
                                    DumpNominalTypeDescriptor(writer, classObj.NominalTypeDescriptor);
                                }
                                else
                                {
                                    writer.WriteLine("No type descriptor.");
                                }
                            }
                        } catch (Exception e) {
                            writer.WriteLine($"Error attempting to retrieve class object: {e.Message}");
                        }
                    }
                }
            }

            return(writer.ToString());
        }
コード例 #8
0
 private void UpdateBuffer()
 {
     StructMarshal.MarshalStructToRawData(ProtocolHeaderData, ref HeaderBuffer, HEADERID.Length);
 }
コード例 #9
0
 public byte[] GetBytes()
 {
     return(StructMarshal.GetBytesFromStruct(this));
 }
コード例 #10
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 public JamPacketHeader(byte[] rawBytes)
 {
     this = StructMarshal.GetStructFromBytes <JamPacketHeader>(rawBytes);
 }