public static IntPtr CreateHandArray(Frame frame) { _ids.Clear(); var hands = frame.Hands; IntPtr handArray = StructAllocator.AllocateArray <LEAP_HAND>(hands.Count); for (int i = 0; i < hands.Count; i++) { if (_ids.Contains(hands[i].Id)) { Debug.LogWarning("Found multiple hands with the same id"); continue; } LEAP_HAND hand = CreateHand(hands[i]); StructMarshal <LEAP_HAND> .CopyIntoArray(handArray, ref hand, i); _ids.Add(hands[i].Id); } return(handArray); }
public static ReturnStatus GetDebugStrings(ref INTERACTION_SCENE scene, List <string> strings) { UInt32 nStrings; IntPtr pppStrings; var rs = LeapIEGetDebugStrings(ref scene, out nStrings, out pppStrings); strings.Clear(); if (rs == ReturnStatus.Success) { for (int i = 0; i < nStrings; i++) { IntPtr charPtr; StructMarshal <IntPtr> .ArrayElementToStruct(pppStrings, i, out charPtr); string str = Marshal.PtrToStringAnsi(charPtr); strings.Add(str); } } Logger.HandleReturnStatus(scene, "Get Debug Strings", LogLevel.AllCalls, rs); return(rs); }
public void Alloc() { internalStructPtr = StructMarshal.StructToIntPtr(internalStruct); }
public void Alloc() { internalStruct.m = GenericMarshal.ToPtr(M); internalStructPtr = StructMarshal.StructToIntPtr(internalStruct); }
public INTERACTION_SHAPE_DESCRIPTION_HANDLE GetCollision(GameObject parentObject) { parentObject.GetComponentsInChildren <Collider>(_tempColliderList); // Remove Colliders that are children of other IInteractionBehaviour. Transform parentTransform = parentObject.transform; for (int i = _tempColliderList.Count; i-- > 0;) { Transform it = _tempColliderList[i].transform; while (it != parentTransform) { if (it.GetComponent <IInteractionBehaviour>() != null) { _tempColliderList.RemoveAt(i); break; } it = it.parent; } } if (_tempColliderList.Count == 0) { throw new InvalidOperationException("The GameObject " + parentObject + " did not have any colliders."); } INTERACTION_SHAPE_DESCRIPTION_HANDLE handle = new INTERACTION_SHAPE_DESCRIPTION_HANDLE(); // Try optimized encodings for a single collider. Everything else is a compound. if (_tempColliderList.Count == 1) { if (getCollisionSingleInternal(parentObject, ref handle)) { return(handle); } } INTERACTION_COMPOUND_DESCRIPTION compoundDesc = new INTERACTION_COMPOUND_DESCRIPTION(); compoundDesc.shape.type = ShapeType.Compound; compoundDesc.nShapes = (uint)_tempColliderList.Count; compoundDesc.pShapes = StructAllocator.AllocateArray <IntPtr>(_tempColliderList.Count); compoundDesc.pTransforms = new INTERACTION_TRANSFORM[_tempColliderList.Count]; // The parent's relative pose is a components of the parents transform that // child transforms are considered to be relative two. In this case scale // and shear are not considered a property of the parents relative pose and // therefore these calcualtions will allow the child to inherit the parents // scale. Matrix4x4 parentRelativePose = Matrix4x4.TRS(parentObject.transform.position, parentObject.transform.rotation, Vector3.one); Matrix4x4 inverseParentRelativePose = parentRelativePose.inverse; for (int i = 0; i < _tempColliderList.Count; i++) { Collider collider = _tempColliderList[i]; // Transform to apply to collision shape. Matrix4x4 localToParentRelative = inverseParentRelativePose * collider.transform.localToWorldMatrix; // Values used to construct INTERACTION_TRANSFORM. Vector3 parentRelativePos = Vector3.zero; Quaternion parentRelativeRot = Quaternion.identity; IntPtr shapePtr; if (collider is MeshCollider) { // Mesh always has an identity associated transform that can be baked into the verts. MeshCollider meshCollider = collider as MeshCollider; shapePtr = allocateConvex(meshCollider, localToParentRelative); } else { // Rotation and scale are lossy when shear is involved. parentRelativeRot = Quaternion.Inverse(parentObject.transform.rotation) * collider.transform.rotation; Vector3 scaleAlongLocalToParentAxes = new Vector3(localToParentRelative.GetColumn(0).magnitude, localToParentRelative.GetColumn(1).magnitude, localToParentRelative.GetColumn(2).magnitude); if (collider is SphereCollider) { SphereCollider sphereCollider = collider as SphereCollider; parentRelativePos = localToParentRelative.MultiplyPoint(sphereCollider.center); float aproximateScale = Mathf.Max(scaleAlongLocalToParentAxes.x, Mathf.Max(scaleAlongLocalToParentAxes.y, scaleAlongLocalToParentAxes.z)); shapePtr = allocateSphere(sphereCollider.radius * aproximateScale); } else if (collider is BoxCollider) { BoxCollider boxCollider = collider as BoxCollider; parentRelativePos = localToParentRelative.MultiplyPoint(boxCollider.center); Vector3 extents = boxCollider.size * 0.5f; extents.Scale(scaleAlongLocalToParentAxes); shapePtr = allocateObb(extents); } else if (collider is CapsuleCollider) { CapsuleCollider capsuleCollider = collider as CapsuleCollider; if ((uint)capsuleCollider.direction >= 3u) { throw new InvalidOperationException("Unexpected capsule direction " + capsuleCollider.direction); } parentRelativePos = localToParentRelative.MultiplyPoint(capsuleCollider.center); Vector3 primaryAxis = new Vector3((capsuleCollider.direction == 0) ? 1 : 0, (capsuleCollider.direction == 1) ? 1 : 0, (capsuleCollider.direction == 2) ? 1 : 0); float primaryAxisScale = scaleAlongLocalToParentAxes[capsuleCollider.direction]; float perpendicularScale = Mathf.Max(scaleAlongLocalToParentAxes[(capsuleCollider.direction + 1) % 3], scaleAlongLocalToParentAxes[(capsuleCollider.direction + 2) % 3]); float scaledHeight = capsuleCollider.height * primaryAxisScale; float scaledRadius = capsuleCollider.radius * perpendicularScale; float interiorExtent = (scaledHeight * 0.5f) - scaledRadius; Vector3 p0 = primaryAxis * interiorExtent; shapePtr = allocateCapsule(p0, -p0, scaledRadius); } else { throw new InvalidOperationException("Unsupported collider type " + collider.GetType()); } } StructMarshal <IntPtr> .CopyIntoArray(compoundDesc.pShapes, ref shapePtr, i); INTERACTION_TRANSFORM ieTransform = new INTERACTION_TRANSFORM(); ieTransform.position = parentRelativePos.ToCVector(); ieTransform.rotation = parentRelativeRot.ToCQuaternion(); compoundDesc.pTransforms[i] = ieTransform; } IntPtr compoundPtr = StructAllocator.AllocateStruct(ref compoundDesc); InteractionC.AddShapeDescription(ref _scene, compoundPtr, out handle); StructAllocator.CleanupAllocations(); _tempColliderList.Clear(); _allHandles[handle] = new ShapeInfo(isCached: false); return(handle); }
private void ConvertRawDataToStructure(GameData data) { var bytes = data.RawData; StructMarshal.MarshalRawDataToStruct(bytes, ref dataStructure); }
public static string ObjectInformation(ISwiftObject obj, OutputOptions options) { string hexFormat = IntPtr.Size < 8 ? "X8" : "X16"; var writer = new StringWriter(); if (obj == null) { writer.WriteLine("ISwiftObject is null."); } else { if (obj.SwiftObject == IntPtr.Zero) { writer.WriteLine("ISwiftObject has a 0 SwiftObject."); } else { writer.WriteLine($"ISwiftObject with value {obj.SwiftObject.ToString (hexFormat)}."); writer.WriteLine($"Retain count {StructMarshal.RetainCount (obj)}."); if (!SwiftClassObject.IsSwiftClassObject(obj)) { writer.WriteLine("Unable to retrieve class object. Maybe an Objective C object?"); } else { try { SwiftClassObject classObj = SwiftClassObject.FromSwiftObject(obj); if (classObj == null) { writer.WriteLine("Unable to retrieve class object."); } else { string name = NameFromClassObject(classObj) ?? "<no name available>"; writer.WriteLine($"Instance of {name}."); } if (classObj.SuperClass != null) { string superName = NameFromClassObject(classObj.SuperClass) ?? "<no name available>"; writer.WriteLine($"Inherits from {superName}."); } writer.WriteLine($"Instance size {classObj.InstanceSize} bytes."); writer.WriteLine($"Is swift 1 class: {classObj.IsSwift1Class}."); writer.WriteLine($"Uses swift 1 reference counting: {classObj.UsesSwift1RefCounting}."); if ((options & OutputOptions.Vtable) != 0) { DumpVTable(writer, hexFormat, classObj.Vtable, classObj.VtableSize); } if ((options & OutputOptions.TypeDescriptor) != 0) { if (classObj.IsNominalTypeDescriptorValid) { DumpNominalTypeDescriptor(writer, classObj.NominalTypeDescriptor); } else { writer.WriteLine("No type descriptor."); } } } catch (Exception e) { writer.WriteLine($"Error attempting to retrieve class object: {e.Message}"); } } } } return(writer.ToString()); }
private void UpdateBuffer() { StructMarshal.MarshalStructToRawData(ProtocolHeaderData, ref HeaderBuffer, HEADERID.Length); }
public byte[] GetBytes() { return(StructMarshal.GetBytesFromStruct(this)); }
public JamPacketHeader(byte[] rawBytes) { this = StructMarshal.GetStructFromBytes <JamPacketHeader>(rawBytes); }