コード例 #1
0
ファイル: ModuleInheritance.cs プロジェクト: MilkTool/chela
        public override AstNode Visit(StructDefinition node)
        {
            // Fix the vtable.
            try
            {
                node.GetStructure().FixInheritance();
            }
            catch (ModuleException error)
            {
                Error(node, error.Message);
            }

            // Create default constructor.
            CreateDefaultConstructor(node);

            // Update the scope.
            PushScope(node.GetScope());

            // Visit his children.
            VisitList(node.GetChildren());

            // Restore the scope.
            PopScope();

            return(node);
        }
コード例 #2
0
        public override AstNode Visit(StructDefinition node)
        {
            // Use the generic scope.
            PseudoScope genScope = node.GetGenericScope();

            if (genScope != null)
            {
                PushScope(genScope);
            }

            // Process the base structures.
            node.GetStructure().SetBase(currentModule.GetValueTypeClass());

            // Process the base interfaces.
            ProcessBases(node);

            // Update the scope.
            PushScope(node.GetScope());

            // Visit his children.
            VisitList(node.GetChildren());

            // Restore the scope.
            PopScope();

            // Pop the generic scope.
            if (genScope != null)
            {
                PopScope();
            }

            return(node);
        }
コード例 #3
0
        public override AstNode Visit(StructDefinition node)
        {
            // Parse the generic signature.
            GenericSignature genericSign = node.GetGenericSignature();
            GenericPrototype genProto    = GenericPrototype.Empty;
            PseudoScope      protoScope  = null;

            if (genericSign != null)
            {
                // Visit the generic signature.
                genericSign.Accept(this);

                // Connect the generic prototype.
                genProto = genericSign.GetPrototype();

                // Create the placeholders scope.
                protoScope = new PseudoScope(currentScope, genProto);
                node.SetGenericScope(protoScope);
            }

            // Prevent redefinition.
            ScopeMember old = currentContainer.FindType(node.GetName(), genProto);

            if (old != null)
            {
                Error(node, "trying to redefine a struct.");
            }

            // Create the structure
            Structure building = new Structure(node.GetName(), node.GetFlags(), currentContainer);

            building.SetGenericPrototype(genProto);
            node.SetStructure(building);
            building.Position = node.GetPosition();

            // Use the prototype scope.
            if (protoScope != null)
            {
                PushScope(protoScope);
            }

            // Register type association.
            string     fullName = building.GetFullName();
            IChelaType assoc;

            if (assocClasses.TryGetValue(fullName, out assoc))
            {
                currentModule.RegisterAssociatedClass(assoc, building);
            }

            // Add into the current scope.
            if (currentContainer.IsNamespace())
            {
                Namespace space = (Namespace)currentContainer;
                space.AddType(building);
            }
            else if (currentContainer.IsStructure() || currentContainer.IsInterface() || currentContainer.IsClass())
            {
                Structure parent = (Structure)currentContainer;
                parent.AddType(building);
            }
            else
            {
                Error(node, "unexpected place for a structure.");
            }

            // Push the building unsafe.
            if (building.IsUnsafe())
            {
                PushUnsafe();
            }

            // Update the scope.
            PushScope(building);

            // Visit the building children.
            VisitList(node.GetChildren());

            // Restore the scope.
            PopScope();

            // Pop the building unsafe.
            if (building.IsUnsafe())
            {
                PopUnsafe();
            }

            // Restore the prototype scope.
            if (protoScope != null)
            {
                PopScope();
            }

            return(node);
        }