void OnDestroy() { SetHeroActive(true); onCameraPlay = null; onDialogPlay = null; m_instance = null; StroyLineDataManager.Instance.GetNpcList.Clear(); }
public void RemoveDialogDelegate(StroyDialogDelegate del) { onDialogPlay -= del; }
public void AddDialogDelegate(StroyDialogDelegate del) { onDialogPlay += del; }