public static float OldNearestPoint(this Stroq s, Pt p) { return(s.OldStroke().NearestPoint(new Point((int)(p.X * OldStrokeStuff.Scale + 0.5), (int)(p.Y * OldStrokeStuff.Scale + 0.5)))); }
public static int[] OldPolylineCusps(this Stroq s) { return(s.OldStroke().PolylineCusps); }
public static float[] OldSelfIntersections(this Stroq s) { return(s.OldStroke().SelfIntersections); }