private void RegenerateDescription(PlayMakerCodeGenerator compiler) { var parser = new PlayMakerParser(compiler.parserOptions); try { var fsm = compiler.fsm as PlayMakerFSM; var model = parser.CreateModel(fsm); compiler.DebugDescription = Stringify.CreateDescription(model); } catch (System.Exception e) { Debug.LogErrorFormat("PlayMakerStringify, error parsing FSM: {0}", e.ToString()); return; } }