public void Set(ScriptExecutionEnvironment environment, ScriptVariable value) { if (_variable == null) { environment.Console.Warn("Cannot use index for null variable"); return; } if (_index == null) { environment.Console.Warn("Cannot use null as index"); return; } ListVariable list = _variable as ListVariable; StringVariable key = _index as StringVariable; if (list != null && key != null) { list[key.Value] = value; return; } int indexInt = _index.ToInteger(); if (!_variable.SetIndexedValue(indexInt, value)) { environment.Console.Warn(string.Format("Invalid index : {0}", _index.ToString())); } }
public static void SerializeStringVariable() { var a = new StringVariable("foobar"); var b = SerializationUtil.Reserialize(a); Assert.AreEqual(a, b); }
public bool EvaluateCondition() { BooleanVariable booleanVariable = variable as BooleanVariable; IntegerVariable integerVariable = variable as IntegerVariable; FloatVariable floatVariable = variable as FloatVariable; StringVariable stringVariable = variable as StringVariable; bool condition = false; if (booleanVariable != null) { condition = booleanVariable.Evaluate(compareOperator, booleanData.Value); } else if (integerVariable != null) { condition = integerVariable.Evaluate(compareOperator, integerData.Value); } else if (floatVariable != null) { condition = floatVariable.Evaluate(compareOperator, floatData.Value); } else if (stringVariable != null) { condition = stringVariable.Evaluate(compareOperator, stringData.Value); } return(condition); }
public void UnloadScene(string scenename) { StringVariable var = ScriptableObject.CreateInstance <StringVariable>(); var.value = scenename; UnloadScene(var); }
public ScriptVariable Get(ScriptExecutionEnvironment environment) { if (_variable == null) { environment.Console.Warn("Cannot use indexer for null variable"); return(null); } if (_index == null) { environment.Console.Warn("Cannot use null as indexer"); return(null); } ListVariable list = _variable as ListVariable; StringVariable key = _index as StringVariable; if (list != null && key != null) { return(list[key.Value]); } int indexInt = _index.ToInteger(); ScriptVariable ret; if (!_variable.GetIndexedValue(indexInt, out ret)) { environment.Console.Warn(string.Format("Invalid index : {0}", _index.ToString())); ret = null; } return(ret); }
public void Add_And_Get_Items() { const string var1Name = "var1name"; const string var2Name = "var2name"; const string var3Name = "var3name"; var var1 = new IntVariable(1234); var var2 = new StringVariable("theValue"); var var3 = new BoolVariable(true); var vg = new VariablesGroup { { var1Name, var1 }, new KeyValuePair <string, IVariable>(var2Name, var2) }; vg[var3Name] = var3; Assert.That(vg.Count, Is.EqualTo(3)); Assert.That((int)vg[var1Name].GetValue() !, Is.EqualTo(1234)); Assert.That((string)vg[var2Name].GetValue() !, Is.EqualTo("theValue")); Assert.That(vg.Keys.Count, Is.EqualTo(3)); Assert.That(vg.ContainsKey(var1Name)); Assert.That(vg.Values.Count, Is.EqualTo(3)); Assert.That(vg.Values.Contains(var1)); Assert.That(vg.Values.Contains(var2)); Assert.That(vg.Values.Contains(var3)); Assert.That(vg.ContainsKey(var2Name)); Assert.That(vg.TryGetValue(var1Name + "False", out _), Is.False); }
public void DrawLet(StringVariable check) { if (LinkedLetter.Value == check.Value) { GetComponentInChildren <Text>().text = LinkedLetter.Value; } }
public void TestStringValue() { StringVariable var = new StringVariable(); var.CheckForStore("string"); Assert.AreEqual("string", var.Value); }
public void TestStringVariableNullValue() { StringVariable var = new StringVariable(); bool actual = var.CheckForStore(null); Assert.IsFalse(actual); }
private static void SelectTest() { IDbProvider provider = new SqlDataProvider(); provider.ConnectionString = $@"Integrated Security=SSPI;Persist Security Info=False;Initial Catalog={Settings.Instance.Database};Data Source={Settings.Instance.ServerName}"; var repository = new Repository <Customer>(provider); string[] fields = { "Id", "Name" }; var name = new StringVariable("Name"); var value = new StringConstant("o"); var condition = new ComparativeOperator <string>(ComparativeOperatorType.Like, name, value); List <DataProperty[]> result = repository.Select(condition, fields); //List<Customer2> allCustomers = repository.LoadAll(); //List<Customer2> customersById = repository.LoadById(1,2,3); //List<Customer2> customersByFilter = repository.LoadByFilter(condition); if (result.Count != 0) { Console.WriteLine(result.Select(record => "{" + record.Select(p => p.Name + ": " + p.Value).Aggregate((p1, p2) => p1 + ", " + p2) + "}") .Aggregate((r1, r2) => r1 + "\n" + r2)); } else { Console.WriteLine("No record has been found for this condition!"); } }
void InitProxy() { Destroy(movement); movement = null; Destroy(fire); fire = null; Destroy(damage); damage = null; Destroy(boosterController); boosterController = null; Destroy(rigidBody); rigidBody = null; Destroy(collider2d); collider2d = null; // Replace PlayerName PlayerName = ScriptableObject.CreateInstance <StringVariable>(); GetComponentInChildren <TextReplacer>().Variable = PlayerName; // Replace IsDead proxy.IsDead = ScriptableObject.CreateInstance <BoolVariable>(); IsDead.Variable = proxy.IsDead; // Replace WalkSpeed movement.WalkSpeed = ScriptableObject.CreateInstance <FloatVariable>(); boosterController.WalkSpeed = movement.WalkSpeed; // Replace Dash Rate movement.DashRate = ScriptableObject.CreateInstance <FloatVariable>(); boosterController.DashRate = movement.DashRate; // Replace FireRate weaponController.FireRate = ScriptableObject.CreateInstance <FloatVariable>(); fire.FireRate.Variable = weaponController.FireRate; }
public void TestVariableName() { StringVariable var = new StringVariable(); string varName = "string"; var.Name = varName; Assert.AreEqual(varName, var.Name); }
public void UpdateVariable(string varName, string varValue) { StringVariable stringVar = globalVars.GetOrAddVariable <String>(varName, varValue, typeof(StringVariable)) as StringVariable; // GetOrAddVariable doesn't always update the variable to the given value (in the case of a Get) // so we have to do it ourselves stringVar.Value = varValue; }
public void StringVariableTest_AreTheSameValue() { string expected = "randomString"; StringVariable actual = ScriptableObject.CreateInstance <StringVariable>(); actual.Value = "randomString"; Assert.AreEqual(expected, actual.Value); }
public void Load(StringVariable variable) { #if UNITY_WEBGL && !UNITY_EDITOR openWindow(variable.Value); #else Application.OpenURL(variable.Value); #endif }
public void StringVariableChangeValueTest() { var variable = new StringVariable("My initial text"); Assert.AreEqual("My initial text", variable.Value); variable.Value = "Hello world!"; Assert.AreEqual("Hello world!", variable.Value); }
private void AddValueToList(FieldInfo f) { IBaseVariable variable = null; if (f.FieldType.ToString() == "System.String") { variable = new StringVariable(); } else if (f.FieldType.ToString() == "System.Int32") { variable = new IntegerVariable(); } else if (f.FieldType.ToString() == "System.Single") { variable = new FloatVariable(); } else if (f.FieldType.ToString() == "System.Boolean") { variable = new BooleanVariable(); } else if (f.FieldType.ToString() == "System.String[]") { variable = new StringVariableArray(); } else if (f.FieldType.ToString() == "System.Int32[]") { variable = new IntegerVariableArray(); } else if (f.FieldType.ToString() == "System.Single[]") { variable = new FloatVariableArray(); } else if (f.FieldType.ToString() == "System.Boolean[]") { variable = new BooleanVariableArray(); } else if (f.FieldType.ToString() == "UnityEngine.Vector2") { variable = new Vector2Variable(); } else if (f.FieldType.ToString() == "UnityEngine.Vector3") { variable = new Vector3Variable(); } else if (f.FieldType.ToString() == "UnityEngine.Vector2[]") { variable = new Vector2VariableArray(); } else if (f.FieldType.ToString() == "UnityEngine.Vector3[]") { variable = new Vector3VariableArray(); } if (variable != null) { variable.value = f.GetValue(this); ListValue.Add((string)f.Name, variable); } }
protected override bool CommandLogic() { string temp = GetSource1() + GetSource2(); StringVariable newVar = new StringVariable(temp); m_variableDictionary.SetVariable(m_sDestination, newVar); return(true); }
public static DateTime GetDate(StringVariable variable) { if (string.IsNullOrEmpty(variable.Value)) { return(new DateTime(1990, 1, 1)); } return(DateTime.Parse(variable.Value)); }
protected virtual void Awake() { tileBoard = FindObjectOfType <TileBoardController>(); TileController.AnyClicked += OnAnyTileClicked; swapDurationVar = tileSwapVals.GetVariable("swapDuration") as FloatVariable; swapEnabledVar = tileSwapVals.GetVariable("swapEnabled") as BooleanVariable; cancelAxisVar = tileSwapVals.GetVariable("cancelAxis") as StringVariable; airTileVar = gameVals.GetVariable("airTileType") as ObjectVariable; AnyPhysicalSwapMade += this.OnAnyPhysicalSwapMade; }
/// <summary> /// Adds a single or list variable with the given value. /// </summary> protected static void InsertVariable(LSGlobals ls, bool isCapture, bool recursive, IEnumerable <string> values, string variableName, string prefix = "", string suffix = "", bool urlEncode = false, bool createEmpty = true) { var data = ls.BotData; var list = values.Select(v => ReplaceValues(prefix, ls) + v.Trim() + ReplaceValues(suffix, ls)).ToList(); if (urlEncode) { list = list.Select(v => Uri.EscapeDataString(v)).ToList(); } Variable variable = null; if (recursive) { if (list.Count > 0 || createEmpty) { variable = new ListOfStringsVariable(list) { Name = variableName }; } } else { if (list.Count == 0) { if (createEmpty) { variable = new StringVariable(string.Empty) { Name = variableName }; } } else { variable = new StringVariable(list.First()) { Name = variableName }; } } if (variable != null) { GetVariables(data).Set(variable); data.Logger.Log($"Parsed variable | Name: {variable.Name} | Value: {variable.AsString()}", isCapture ? LogColors.OrangeRed : LogColors.Gold); variable.MarkedForCapture = isCapture; } else { data.Logger.Log("Could not parse any data. The variable was not created.", LogColors.White); } }
public ScriptVariable Call(IList <ScriptVariable> args, ScriptConsole console) { if (args == null) { throw new ArgumentNullException("args", "args cannot be null"); } if (args.Count < 1) { throw new ArgumentException("args must have one or more elements", "args"); } if (args[0] == null) { throw new ArgumentException("first element of args cannot be null", "args"); } string viewerName = args[0].ToString(); SequenceView viewer = SequenceViewerController.Singleton.GetViewByTitle(viewerName); if (viewer == null) { throw new ArgumentException("first element of args must be resultSequence name : " + viewerName, "args"); } SequenceProcEnv env2 = new SequenceProcEnv(console.SequenceController, viewer.Sequence); IList <ProcParam <SequenceProcEnv> > parameters = this.Operation.GetParameters() ?? new ProcParam <SequenceProcEnv> [0]; if (args.Count != parameters.Count + 1) { throw new ArgumentException(string.Format(global::MotionDataHandler.Properties.Settings.Default.Msg_NumberOfArgumentsRequired, parameters.Count + 1)); } for (int i = 0; i < parameters.Count; i++) { string errorStr = ""; if (!parameters[i].FromScriptVariable(env2, args[i + 1], ref errorStr)) { throw new ArgumentException(string.Format(global::MotionDataHandler.Properties.Settings.Default.Msg_InvalidNthArgument + ": {1}", i + 1, errorStr ?? ""), "args"); } } SequenceData resultSequence = this.Operation.Operate(parameters, env2); ScriptVariable ret = null; if (resultSequence != null) { console.SequenceController.AddSequence(resultSequence, viewer.IsLocked); ret = new StringVariable(resultSequence.Title); } console.SequenceController.DoAllocationChanged(); if (this.Operation.ReplacesInternalData) { env2.SelectedSequence.IsDataChanged = true; } return(ret); }
void Awake() { currentPlayerInfoCardId = Resources.Load <StringVariable>(CURRENT_PLAYER_ID); if (string.IsNullOrEmpty(currentSerialization)) { SetMinimapRepresentationActive(false); } onPointerDown.OnPointerDownReport += PlayerClicked; }
public override void OnInspectorGUI() { DrawDefaultInspector(); StringVariable myScript = (StringVariable)target; if (GUILayout.Button("Invoke")) { myScript.ValueChangedEvent.Invoke(); } }
public void Get_WasNotSet_ReturnsDefaultValue() { var variable1 = new IntVariable("Var1", 1); var variable2 = new StringVariable("Var2", "default"); Assert.That(variable1.DefaultValue, Is.EqualTo(1)); Assert.That(variable1.Get(_storage), Is.EqualTo(variable1.DefaultValue)); Assert.That(variable2.DefaultValue, Is.EqualTo("default")); Assert.That(variable2.Get(_storage), Is.EqualTo(variable2.DefaultValue)); }
public void SetValue(StringVariable value) { Value = value.Value; RiseOnChange(); if (isPersistent) { Save(); } }
public override ScriptVariable ToScriptVariable(SequenceProcEnv environment) { List <ScriptVariable> list = new List <ScriptVariable>(); foreach (var pair in this.Value) { StringVariable key = new StringVariable(pair.Key); StringVariable value = new StringVariable(pair.Value); list.Add(new ListVariable(key, value)); } return(new ListVariable(list)); }
public void OnConditionEventOccured(StringVariable eventCondition) { for (int i = 0; i < conditions.Count; i++) { if (conditions[i].eventCondition == eventCondition) { conditions[i].occured = true; CheckAllConditionsOccured(); return; } } }
public override void OnEnter() { if (key == "" || variable == null) { Continue(); return; } var flowchart = GetFlowchart(); // Prepend the current save profile (if any) string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key); System.Type variableType = variable.GetType(); if (variableType == typeof(BooleanVariable)) { BooleanVariable booleanVariable = variable as BooleanVariable; if (booleanVariable != null) { // PlayerPrefs does not have bool accessors, so just use int booleanVariable.Value = (PlayerPrefs.GetInt(prefsKey) == 1); } } else if (variableType == typeof(IntegerVariable)) { IntegerVariable integerVariable = variable as IntegerVariable; if (integerVariable != null) { integerVariable.Value = PlayerPrefs.GetInt(prefsKey); } } else if (variableType == typeof(FloatVariable)) { FloatVariable floatVariable = variable as FloatVariable; if (floatVariable != null) { floatVariable.Value = PlayerPrefs.GetFloat(prefsKey); } } else if (variableType == typeof(StringVariable)) { StringVariable stringVariable = variable as StringVariable; if (stringVariable != null) { stringVariable.Value = PlayerPrefs.GetString(prefsKey); } } Continue(); }
public string GetVariable(string varName) { StringVariable stringVar = globalVars.GetVariable(varName) as StringVariable; if (stringVar == null) { return(null); } else { return(stringVar.Value); } }