コード例 #1
0
        public EntityRules ToEntityRules()
        {
            var entity = new EntityRules(m_name, StringLookup.ToStringLookup());

            entity.PreBattleEffects     = m_preBattleEffectsNode.GetChildren().Select(x => x.ToEffectBase()).ToList().AsReadOnly();
            entity.PostBattleEffects    = m_postBattleEffectsNode.GetChildren().Select(x => x.ToEffectBase()).ToList().AsReadOnly();
            entity.PreTurnEffects       = m_preTurnEffectsNode.GetChildren().Select(x => x.ToEffectBase()).ToList().AsReadOnly();
            entity.PostTurnEffects      = m_postTurnEffectsNode.GetChildren().Select(x => x.ToEffectBase()).ToList().AsReadOnly();
            entity.EliminationCondition = m_eliminationCondition.ToConditionBase();
            entity.Actions = m_actionsNode.GetChildren().Select(x => x.ToAction()).ToList().AsReadOnly();
            entity.Results = m_resultsNode.GetChildren().Select(x => x.ToResult()).ToList().AsReadOnly();
            entity.SetActionMatrix(ActionMatrix.ToActionMatrixEntries());
            return(entity);
        }