コード例 #1
0
 protected override void Awake()
 {
     try
     {
         // managed mode
         base.Awake();
         S = M.UI.S;
     }
     catch (UnityException e)
     {
         StringLoaderController stringLoader = GetComponentInParent <StringLoaderController>();
         if (stringLoader != null)
         {
             S = stringLoader.S;
         }
     }
 }
コード例 #2
0
    protected override void Awake()
    {
        base.Awake();
        stringLoader = GetComponent <StringLoaderController>();



        panels = new List <GameObject>()
        {
            ConditionsPanel.gameObject,
            bCommandsPanel.gameObject,
            bCostsPanel.gameObject,
            bPatternPanel.gameObject,
            vCommandsPanel.gameObject,
            vCostsPanel.gameObject,
            ResultsPanel.gameObject
        };
    }
コード例 #3
0
	protected override void Awake ()
	{

		base.Awake ();
		stringLoader = GetComponent<StringLoaderController>();
	



		panels = new List<GameObject>(){
			ConditionsPanel.gameObject,
			bCommandsPanel.gameObject,
			bCostsPanel.gameObject,
			bPatternPanel.gameObject,
			vCommandsPanel.gameObject,
			vCostsPanel.gameObject,
			ResultsPanel.gameObject
		};
	}