protected override void Awake() { try { // managed mode base.Awake(); S = M.UI.S; } catch (UnityException e) { StringLoaderController stringLoader = GetComponentInParent <StringLoaderController>(); if (stringLoader != null) { S = stringLoader.S; } } }
protected override void Awake() { base.Awake(); stringLoader = GetComponent <StringLoaderController>(); panels = new List <GameObject>() { ConditionsPanel.gameObject, bCommandsPanel.gameObject, bCostsPanel.gameObject, bPatternPanel.gameObject, vCommandsPanel.gameObject, vCostsPanel.gameObject, ResultsPanel.gameObject }; }
protected override void Awake () { base.Awake (); stringLoader = GetComponent<StringLoaderController>(); panels = new List<GameObject>(){ ConditionsPanel.gameObject, bCommandsPanel.gameObject, bCostsPanel.gameObject, bPatternPanel.gameObject, vCommandsPanel.gameObject, vCostsPanel.gameObject, ResultsPanel.gameObject }; }