void SubstituteKeyStrings() { foreach (TextMeshProUGUI tmproText in GetComponentsInChildren <TextMeshProUGUI>()) { tmproText.SetText(StringKeysReplacer.Replace(tmproText.text)); } }
public void ShowText(string text) { m_currentMessage = StringKeysReplacer.Replace(text); m_dialogPanelText.SetText(m_currentMessage); this.gameObject.SetActive(true); CharacterControls.Instance.SetControlsEnabled(false); }