/// <summary> /// Call This to load all asset Data /// </summary> public void LoadAssets() { // Load data LoadFile(); if (Saving.List.Count <= 0) { return; } for (int i = 0; i < SavableAssetArray.Length; i++) { SavableAssetArray[i].Load(Saving.GetJSonFromKey(SavableAssetArray[i].name)); } }