コード例 #1
0
        /// <summary>
        /// Checks valid Place command
        /// </summary>
        /// <param name="input">The X,Y coordinates with the Cardinal</param>
        /// <returns>Commandvalidation</returns>
        private CommandResult PlaceCommand(string input)
        {
            var command = Commands.Place;

            string[] texts = input.Split(',');
            if (texts.Length != 3)
            {
                return(CommandResult.CreateFromFailure(CommandErrors.InvalidParameters, _invalidParameters));
            }

            var xStringValue = texts[0].Trim();
            var yStringValue = texts[1].Trim();
            var facingValue  = StringExtentions.AllToUppercase(texts[2]).Trim();

            if (!xStringValue.All(char.IsDigit) || !yStringValue.All(char.IsDigit))
            {
                return(CommandResult.CreateFromFailure(CommandErrors.InvalidCoordinates, _invalidCoordinates));
            }

            if (!Enum.IsDefined(typeof(Facing), facingValue))
            {
                return(CommandResult.CreateFromFailure(CommandErrors.InvalidCarinal, _invalidCardinal));
            }

            return(CommandResult.CreateFromSuccess(command, input));
        }
コード例 #2
0
        /// <inheritdoc />
        public PlayerServiceResult PlacePlayer(string parameters)
        {
            string[] texts = parameters.Split(',');

            var xPlayerPosition = Convert.ToInt32(texts[0].Trim());
            var yPlayerPosition = Convert.ToInt32(texts[1].Trim());
            var playerFacing    = Enum.Parse <Facing>(StringExtentions.AllToUppercase(texts[2]).Trim());

            var isValid = CheckValidPlacement(xPlayerPosition, yPlayerPosition);

            if (!isValid)
            {
                return(PlayerServiceResult.CreateFromFailure(_invalidPlacing +
                                                             $"\n({_gameConfig.MinWidth},{_gameConfig.MinHeight}) ({_gameConfig.MaxWidth},{_gameConfig.MaxHeight})"));
            }

            SetPlayerPlacement(xPlayerPosition, yPlayerPosition, playerFacing);
            _gameConfig.IsPlayerPlaced = true;
            return(PlayerServiceResult.CreateFromSuccess());
        }