public static void TriggerEvent(StringEventName eventName, string argument) { UnityEvent <string> thisEvent = null; if (Instance.m_eventWithStringDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.Invoke(argument); } }
public static void StopListening(StringEventName eventName, UnityAction <string> listener) { if (m_eventManager == null) { return; } UnityEvent <string> thisEvent = null; if (Instance.m_eventWithStringDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.RemoveListener(listener); } }
public static void StartListening(StringEventName eventName, UnityAction <string> listener) { UnityEvent <string> thisEvent = null; if (Instance.m_eventWithStringDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.AddListener(listener); } else { thisEvent = new StringEvent(); thisEvent.AddListener(listener); Instance.m_eventWithStringDictionary.Add(eventName, thisEvent); } }