// Use this for initialization new void Start() { mcRef = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); rosetta = GameObject.Find("Rosetta").GetComponent <Rosetta> (); ds = mcRef.getStorage(); visitNumber = ds.retrieveIntValue("TopFloorVisitNumber"); bank = stringBankCol.getBank(visitNumber); bank.rosetta = rosetta; bank.reset(); int nFloaters; nFloaters = bank.nItems(); floater = new HeavyLevitatingFollower[nFloaters]; for (int i = 0; i < nFloaters; ++i) { Vector3 newPos = player.transform.position; newPos.x -= 5 * i; GameObject newFloater = (GameObject)Instantiate(floaterPrefab, newPos, Quaternion.Euler(0, 0, 0)); floater [i] = newFloater.GetComponent <HeavyLevitatingFollower> (); floater [i].player = player; floater [i].nearRadius = 2.0f + i * 1.0f; floater [i].initialize(); } questionNumber = 0; }
public void LoadStrings(byte[] header, string filename, int languageCount) { stringBanks = new StringBank[languageCount]; string stringsPackagePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filename); using (FileStream fs = File.OpenRead(stringsPackagePath)) { for (int i = 0; i < header.Length; i++) { if (fs.ReadByte() != header[i]) { throw new Exception("Strings package is corrupt"); } } using (var br = new BinaryReader(new GZipStream(fs, CompressionMode.Decompress, true))) { for (int i = 0; i < languageCount; i++) { stringBanks[i] = new StringBank(br); } } } }
public void _wm_pushSentenceBitsToMasterController() { mcRef.resetSentencePiecesList(); StringBank sb = bank.getNextBank(); for (int i = 0; i < sb.nItems(); ++i) { //mcRef.addSentencePiece (rosetta.retrieveString(phrase.getStringId(i))); mcRef.addSentencePiece(rosetta.retrieveString(sb.getStringId(i))); } }
void Start() { ros = GameObject.Find("Rosetta").GetComponent <Rosetta>(); cam = GameObject.Find("Main Camera").GetComponent <Camera> (); cam.farClipPlane = 300000; StringBank bank = stringBanks.bank[0]; bank.reset(); bank.rosetta = ros; for (int i = 0; i < 7; ++i) { string sId = bank.getNextString(); //texts [i].text = StringUtils.chopLines (sId, 35); texts[i].GetComponent <ThoughtText>().setText(StringUtils.chopLines(sId, 35)); } }
public void go() { StringBank[] allStringBanks = GameObject.FindObjectsOfType(typeof(StringBank)) as StringBank[]; Rosetta rosetta = GameObject.Find("Rosetta").GetComponent <Rosetta> (); for (int i = 0; i < allStringBanks.Length; ++i) { StringBank bank = (StringBank)(allStringBanks [i]); bank.rosetta = rosetta; for (int j = 0; j < bank.phrase.Length; ++j) { rosetta.registerString(bank.extra + bank.wisdom + bank.subWisdom + j, bank.phrase [j]); } } PrefabUtility.SaveAsPrefabAssetAndConnect(rosetta.gameObject, "Assets/Prefabs/Rosetta.prefab", InteractionMode.AutomatedAction); }
public void go() { StringBank[] allStringBanks = GameObject.FindObjectsOfType(typeof(StringBank)) as StringBank[]; Rosetta rosetta = GameObject.Find("RosettaWrapper").GetComponent <RosettaWrapper> ().rosetta; for (int i = 0; i < allStringBanks.Length; ++i) { StringBank bank = (StringBank)(allStringBanks [i]); bank.rosetta = rosetta; for (int j = 0; j < bank.phrase.Length; ++j) { rosetta.registerString(bank.extra + bank.wisdom + bank.subWisdom + "_" + j, bank.phrase [j]); } } Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/Prefabs/Rosetta.prefab"); PrefabUtility.ReplacePrefab(rosetta.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab); }
void OnTriggerEnter(Collider other) { if (state == WhirlwindState.dying) { return; } if (other.tag != "Player") { return; } else { parent.frozen = true; } // tell the player to spawn shadow. Will return bool value // if player.spawnShadow() returns true, continue spawning the shadow // otherwise, return doing nothing if (!other.gameObject.GetComponent <PlayerScript> ().spawnShadow()) { return; } string lvl = parent.level.locationName.Substring(0, 6); string key = lvl + "SpawnedShadows"; int nShadows = parent.level.retrieveIntValue(key); int control, strength; control = shadowSpawnController.getControl(); strength = shadowSpawnController.getStrength(); if (nShadows < 4) { shadowStringBank = shadowStringBanks.bank [nShadows]; redEyesStringBank = redEyesStringBanks.bank [nShadows]; GameObject newShadow; newShadow = (GameObject)Instantiate(shadowPrefab, other.gameObject.transform.position + new Vector3(0, 0.0f, 0), Quaternion.Euler(0, 0, 0)); // check spawn direction bool rightOK = false; bool leftOK = false; RaycastHit hit; rightOK = !Physics.Raycast(other.gameObject.transform.position, Vector3.right, 10.0f); leftOK = !Physics.Raycast(other.gameObject.transform.position, Vector3.left, 10.0f); if (leftOK && (!rightOK)) { newShadow.GetComponent <Shadow> ().spawnDirection = -1.0f; } shadowStringBank.rosetta = rosetta; placesStringBank.rosetta = rosetta; datesStringBank.rosetta = rosetta; string sssId = shadowStringBank.getNextStringId(); string sss = shadowStringBank.getNextString(); string pl = placesStringBank.getNextStringId(); pl = placesStringBank.getNextString(); string dt = datesStringBank.getNextStringId(); dt = datesStringBank.getNextString(); shadowSpawnController.phrase.setText(sss); shadowSpawnController.phrase.fadeIn(); shadowSpawnController.phrase.fadeOut(5.0f); shadowSpawnController.dates.setText(dt); shadowSpawnController.dates.fadeIn(); shadowSpawnController.dates.fadeOut(5.0f); shadowSpawnController.places.setText(pl); shadowSpawnController.places.fadeIn(); shadowSpawnController.places.fadeOut(5.0f); if (sssId.Contains("Familia")) { shadowSpawnController.iconAnimation [iconFamily].resetAnimation(); shadowSpawnController.iconFader[iconFamily].fadeIn(); shadowSpawnController.iconFader[iconFamily].fadeOut(5.0f); } if (sssId.Contains("Amigos")) { shadowSpawnController.iconAnimation [iconFriends].resetAnimation(); shadowSpawnController.iconFader[iconFriends].fadeIn(); shadowSpawnController.iconFader[iconFriends].fadeOut(5.0f); } if (sssId.Contains("Pareja")) { shadowSpawnController.iconAnimation [iconWork].resetAnimation(); shadowSpawnController.iconFader[iconCouple].fadeIn(); shadowSpawnController.iconFader[iconCouple].fadeOut(5.0f); } if (sssId.Contains("Trabajo")) { shadowSpawnController.iconAnimation [iconWork].resetAnimation(); shadowSpawnController.iconFader[iconWork].fadeIn(); shadowSpawnController.iconFader[iconWork].fadeOut(5.0f); } newShadow.GetComponent <Shadow> ().thoughtTextPrefab = thoughtTextPrefab; newShadow.GetComponent <Rigidbody> ().velocity = new Vector3(0, 0, 0); newShadow.GetComponent <Shadow> ().initialize(); newShadow.GetComponent <Shadow> ().eyesPrefab = redeyesPrefab; redEyesStringBank.rosetta = rosetta; newShadow.GetComponent <Shadow> ().id = nShadows; newShadow.GetComponent <Shadow> ().redEyesStringBank = redEyesStringBank; newShadow.GetComponent <Shadow> ().rosetta = rosetta; shadowSpawnController.addShadow(newShadow.GetComponent <Shadow> ()); parent.level.storeIntValue(key, ++nShadows); GameObject newCGaugeGO; GameObject newSGaugeGO; newCGaugeGO = (GameObject)Instantiate(shadowSpawnController.csGaugePrefab, other.gameObject.transform.position + new Vector3(-2.0f, 5.8f, 0), Quaternion.Euler(0, 0, 0)); newSGaugeGO = (GameObject)Instantiate(shadowSpawnController.csGaugePrefab, other.gameObject.transform.position + new Vector3(2.0f, 5.8f, 0), Quaternion.Euler(0, 0, 0)); ShadowPowerIndicator con = newCGaugeGO.GetComponent <ShadowPowerIndicator> (); ShadowPowerIndicator str = newSGaugeGO.GetComponent <ShadowPowerIndicator> (); con.initialize(true, control); str.initialize(false, strength); con.transform.SetParent(newShadow.transform); str.transform.SetParent(newShadow.transform); con.transform.localScale = new Vector3(2, 2, 2); str.transform.localScale = new Vector3(2, 2, 2); } this.state = WhirlwindState.dying; }
new void Start() { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } dropletAlive = new List <bool> (); visitNumber = level.retrieveIntValue(variableName); visitNumber = (visitNumber % stringBanks.bank.Length); currentStringBank = stringBanks.bank [visitNumber]; actualNumberOfDroplets = currentStringBank.nItems(); for (int i = 0; i < actualNumberOfDroplets; ++i) { dropletAlive.Add(true); } for (int i = actualNumberOfDroplets; i < waterDroplets.Length; ++i) { dropletAlive.Add(false); } for (int i = actualNumberOfDroplets; i < waterDroplets.Length; ++i) { //Destroy (waterDroplets [i]); // get rid of unused droplets waterDroplets[i].SetActive(false); } currentStringBank.rosetta = level.rosetta; currentStringBank.reset(); for (int i = 0; i < waterDroplets.Length; ++i) { bool b = level.retrieveBoolValue("PickedUpDroplet" + (i + 1)); if (b) { dropletAlive [i] = false; } } int nFloaters; nFloaters = currentStringBank.nItems(); floater = new HeavyLevitatingFollower[nFloaters]; int pickedUpDroplets = level.retrieveIntValue("Droplets"); for (int i = 0; i < nFloaters; ++i) { Vector3 newPos = level.player.transform.position - Vector3.right * 100; newPos.x -= 5 * i; GameObject newFloater = (GameObject)Instantiate(floaterPrefab, newPos, Quaternion.Euler(0, 0, 0)); floater [i] = newFloater.GetComponent <HeavyLevitatingFollower> (); floater [i].player = level.player; floater [i].nearRadius = 2.0f + i * 2.0f; floater [i].initialize(); floater [i].yOffset = followerYOffset; if (i < pickedUpDroplets) { floater [i].immediateBreak(); } } usedQuestions = pickedUpDroplets; }
new void Start() { rosetta = GameObject.Find("Rosetta").GetComponent <Rosetta> (); mcRef = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); ds = mcRef.getStorage(); mcRef.playMusic("QAMusic"); /* retrieve status from MasterController general storage */ /*enabled = new bool[qa.Length]; * for (int i = 0; i < qa.Length; ++i) { * * enabled [i] = mcRef.getStorage ().retrieveBoolValue ("QuestionSetIsEnabled" + i); * * } * * header = new int[qa.Length]; * for (int i = 0; i < qa.Length; ++i) { * * header [i] = mcRef.getStorage ().retrieveIntValue ("QuestionSetHeader" + i); * * }*/ keyChannel = ds.retrieveIntValue("CurrentFlameIndex"); nLevel = ds.retrieveIntValue("Level"); if (nLevel == 0) { nLevel = 1; } imageSwitch.setChannel(keyChannel); keyImage.GetComponent <Image> ().sprite = imageSwitch.getSprite(); string sss = obtainTexts.getStringId(keyChannel); youGotAKeyText.GetComponent <Text> ().text = rosetta.retrieveString(sss); state = QAControllerState.idle; questionLetterOutput = 0.0f; elapsedTime = 0.0f; answerGO = new GameObject[maxAnswers]; currentQuestion = 0; //string curLev = ds.retrieveStringValue ("CurrentLevel"); //int n = ds.retrieveIntValue (curLev + "NumberOfKeys"); // int n = ds.retrieveIntValue ("GlobalQACounter"); // ds.storeIntValue ("GlobalQACounter", n + 1); // // n = FirstSetIndex + (n % (LastSetIndex-FirstSetIndex+1)) - 1; // // bankIndex = n; qa = QAHelper.getNextBank(); qa.reset(); qb = qa.getNextBank(); qb.reset(); nMisses = 0; flowerAnim = flower.GetComponent <Animator> (); spark1Anim = spark1.GetComponent <Animator> (); spark2Anim = spark2.GetComponent <Animator> (); spark3Anim = spark3.GetComponent <Animator> (); keyImageFader = keyImage.GetComponent <UIImageFader> (); youGotAKeyTextFader = youGotAKeyText.GetComponent <UITextFader> (); particles.Stop(); spark1.transform.localScale = Vector3.zero; spark2.transform.localScale = Vector3.zero; spark3.transform.localScale = Vector3.zero; }
new void Update() { bool change = Utils.updateSoftVariable(ref sparkScale, sparkTargetScale, 30.0f); if (change) { spark1.transform.localScale = new Vector3(sparkScale, sparkScale, sparkScale); spark2.transform.localScale = new Vector3(sparkScale, sparkScale, sparkScale); spark3.transform.localScale = new Vector3(sparkScale, sparkScale, sparkScale); } if (state == QAControllerState.idle) { elapsedTime += Time.deltaTime; if (elapsedTime > initialDelay) { letterOutputSpeed = slowletterOutputSpeed; state = QAControllerState.idle2; } } if (state == QAControllerState.idle2) { /* extract question and answers */ ab = qa.getNextBank(); correctAnswer = qb.correntAnswer [currentQuestion]; ab.rosetta = rosetta; qb.rosetta = rosetta; ab.reset(); burn [currentQuestion].lightUp(); question = qb.getNextString(); state = QAControllerState.printingQuestion; questionLetterOutput = 0.0f; } if (state == QAControllerState.printingQuestion) { int letters = (int)questionLetterOutput; if (Input.GetMouseButtonDown(0)) { letterOutputSpeed = fastletterOutputSpeed; } if ((letters > 2) && (letters < question.Length - 2)) { questionText.text = "<color=" + color1 + ">" + question.Substring(0, letters) + "</color>" + "<color=" + color2 + ">" + question.Substring(letters, 1) + "</color>" + "<color=" + color3 + ">" + question.Substring(letters + 1, 1) + "</color>" + "<color=" + color4 + ">" + question.Substring(letters + 2, question.Length - 1 - letters - 2) + "</color>"; } if (letters == question.Length) { questionText.text = question; } questionLetterOutput += letterOutputSpeed * Time.deltaTime; if (letters > question.Length - 1) { letters = question.Length - 1; questionText.text = "" + question; state = QAControllerState.waitingForAnswer; for (int i = 0; i < maxAnswers; ++i) { answerGO [i] = null; } float yPos = YAdjust - (question.Length / QuestionLettersPerLine) * QuestionLineHeight; for (int i = 0; i < ab.nItems(); ++i) { GameObject newAnswer; newAnswer = Instantiate(QAnswerPrefab); newAnswer.transform.SetParent(answerPanel.transform); newAnswer.transform.localScale = Vector3.one; newAnswer.GetComponent <RectTransform>().sizeDelta = new Vector2(800, 45); newAnswer.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; newAnswer.GetComponent <Text> ().alignment = TextAnchor.UpperCenter; newAnswer.GetComponent <QAAnswer> ().initialize(yPos); newAnswer.GetComponent <QAAnswer> ().answerNumber = i + 1; int nLines; newAnswer.GetComponent <QAAnswer> ().setText(StringUtils.chopLines(ab.getNextString(), 85, out nLines)); newAnswer.GetComponent <QAAnswer> ().setDelay(i * 0.3f); yPos -= (InterAnswerDistance + AnswerLineHeight * (nLines - 1)); answerGO [i] = newAnswer; } } } if (state == QAControllerState.waitingForAnswer) { bool waiting = true; for (int i = 0; i < ab.nItems(); i++) { if (answerGO [i].GetComponent <QAAnswer> ().state != QAAnswerState.idle) { waiting = false; } else { waiting = true; } } if (waiting) { for (int i = 0; i < ab.nItems(); i++) { answerGO [i].GetComponent <QAAnswer> ().state = QAAnswerState.ready; state = QAControllerState.waitingForAnswer2; } } } if (state == QAControllerState.waitingForAnswer2) { } if (state == QAControllerState.answered) { letterOutputSpeed = slowletterOutputSpeed; for (int i = 0; i < ab.nItems(); ++i) { if (answerGO [i].GetComponent <QAAnswer> ().answerNumber != selectedAnswer) { answerGO [i].GetComponent <QAAnswer> ().dispose(); } else { answerGO [i].GetComponent <QAAnswer> ().blink(selectedAnswer == correctAnswer); if (selectedAnswer == correctAnswer) { levelRef.playSound(hitSound); } else { levelRef.playSound(missSound); } } } elapsedTime = 0.0f; state = QAControllerState.preparingNextQuestion; } if (state == QAControllerState.preparingNextQuestion) { elapsedTime += Time.deltaTime; if (elapsedTime > postAnswerTimeOut) { elapsedTime = 0.0f; state = QAControllerState.preparingNextQuestion2; if (selectedAnswer == correctAnswer) { burn [currentQuestion].burstInFlames(); } else { ++nMisses; if (nMisses > 1) { fader._wa_fadeOut(this); keyChannel = -1; // mark this flame for resurrection, please string lvl = ds.retrieveStringValue("CurrentLevelFlame"); int FlameIndex = ds.retrieveIntValue("CurrentFlameIndex"); string FlameName = ds.retrieveStringValue("FlameResurrectionName" + lvl + FlameIndex); string FlameLocation = ds.retrieveStringValue("FlameResurrectionLocation" + lvl + FlameIndex); ds.storeIntValue("Flame" + (FlameIndex) + "Resurrect" + FlameLocation, 3); ds.storeStringValue("Flame" + (FlameIndex) + "Resurrect" + FlameLocation, FlameName); this.isWaitingForActionToComplete = true; state = QAControllerState.exitting3; } } if (currentQuestion == numQuestions - 1) { //fader._wa_fadeOut (this); //this.isWaitingForActionToComplete = true; /* do the flower thing */ flowerRenderQuad.GetComponent <GameObjectFader> ().fadeIn(); flowerAnim.SetBool("open", true); spark1Anim.SetBool("open", true); spark2Anim.SetBool("open", true); spark3Anim.SetBool("open", true); levelRef.dipMusic(4); levelRef.playSound(sparksSound); sparkTargetScale = 60.0f; elapsedTime = 0.0f; state = QAControllerState.exitting1; } } } if (state == QAControllerState.preparingNextQuestion2) { elapsedTime += Time.deltaTime; if (elapsedTime > postAnswerTimeOut) { questionText.text = ""; ++currentQuestion; state = QAControllerState.idle; } } if (state == QAControllerState.exitting1) { elapsedTime += Time.deltaTime; if (elapsedTime > 5.6f) { fader.setFadeColor(1, 1, 1); fader._wa_fadeOut(this); keyImageFader.fadeIn(); youGotAKeyTextFader.fadeIn(); this.isWaitingForActionToComplete = true; state = QAControllerState.exitting2; } } if (state == QAControllerState.exitting2) { if (!isWaitingForActionToComplete) { levelRef.playSound(winSound); elapsedTime = 0.0f; state = QAControllerState.exitting3; } } if (state == QAControllerState.exitting3) { elapsedTime += Time.deltaTime; if (elapsedTime > 2.0f) { secondFader.setFadeValue(1.0f); secondFader.setFadeColor(0, 0, 0); secondFader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; state = QAControllerState.exitting4; } } if (state == QAControllerState.exitting4) { string rLoc = mcRef.getStorage().retrieveStringValue("ReturnLocation"); string lvl = rLoc.Substring(0, 6); if (isWaitingForActionToComplete) { } else { switch (keyChannel) { case 0: mcRef.getStorage().storeBoolValue("Has" + lvl + "RedKey", true); break; case 1: mcRef.getStorage().storeBoolValue("Has" + lvl + "OrangeKey", true); break; case 2: mcRef.getStorage().storeBoolValue("Has" + lvl + "BlueKey", true); break; case 3: mcRef.getStorage().storeBoolValue("Has" + lvl + "GreenKey", true); break; case 4: mcRef.getStorage().storeBoolValue("Has" + lvl + "YellowKey", true); break; case 5: mcRef.getStorage().storeBoolValue("Has" + lvl + "PurpleKey", true); break; case 6: mcRef.getStorage().storeBoolValue("Has" + lvl + "BrownKey", true); break; } mcRef.getStorage().storeBoolValue("IsHUDCracked", false); // return HUD crack to non-crcked // increment number of keys string curLev = mcRef.getStorage().retrieveStringValue("CurrentLevel"); int n = mcRef.getStorage().retrieveIntValue(curLev + "NumberOfKeys"); ++n; mcRef.getStorage().storeIntValue(curLev + "NumberOfKeys", n); SceneManager.LoadScene(rLoc); } } }
new void Update() { float relX; //, relY; relX = chipCurrentPos.x / Screen.width; //relY = chipCurrentPos.y / Screen.height; string currentCard; currentCard = chip.GetComponent <ChipTrigger>().SayName(); if (currentCard == "WhiteCard") { whiteHalo.GetComponent <Glower> ().glow(); chipOnWhite = true; } else { whiteHalo.GetComponent <Glower> ().reglow(); chipOnWhite = false; } if (currentCard == "BlackCard") { blackHalo.GetComponent <Glower> ().glow(); chipOnBlack = true; } else { blackHalo.GetComponent <Glower> ().reglow(); chipOnBlack = false; } /*if ((relX > 0.89f) && (relX <= 0.965f) &&!chipInserted) { * whiteHalo.color = new Color (1, 1, 1, 1); * chipOnWhite = true; * } else { * whiteHalo.color = new Color (1, 1, 1, 0); * chipOnWhite = false; * } * * if ((relX > 0.04f) && (relX <= 0.10f) &&!chipInserted) { * blackHalo.color = new Color (1, 1, 1, 1); * chipOnBlack = true; * } else { * blackHalo.color = new Color (1, 1, 1, 0); * chipOnBlack = false; * }*/ if (chipPicked) { chip.transform.position = chipCurrentPos = chipRelaxPos + (Input.mousePosition - chipCapturePos); } else { if (chipCurrentPos != chipRelaxPos) { Vector3 dir = chipRelaxPos - chipCurrentPos; dir.Normalize(); dir *= 36.0f; chipCurrentPos += dir; // check if we overpast the target Vector3 checkDir = chipRelaxPos - chipCurrentPos; if (Vector3.Dot(checkDir, dir) < 0.0f) { chipCurrentPos = chipRelaxPos; } chip.transform.position = chipCurrentPos; } } if (chipInserted) { chipScale -= 6.0f * Time.deltaTime; if (chipScale < 0.0f) { chipScale = 0.0f; } chip.transform.localScale = new Vector3(chipScale, chipScale, chipScale); } /* wait for touch */ if (state == 0) { elapsedTime += Time.deltaTime; if (elapsedTime > smallDelay) { ++state; string id = mc.getStorage().retrieveStringValue("TVFerfuflosId"); nTimes = mc.getStorage().retrieveIntValue("TVFerfuflosTimes" + id); mc.getStorage().storeIntValue("TVFerfuflosTimes" + id, nTimes + 1); } //if (Input.GetMouseButtonDown (0)) // ++state; } if (state == 1) { int testStatus = 0; rollController.reset(); do { diceResult = Random.Range(3, 18 + 1); sabiaOIgnorante = Random.Range(0, 2); if (sabiaOIgnorante == 0) { sabiaOIgnorante--; } if (sabiaOIgnorante == 1) { cual = Random.Range(0, sabias [diceResult - 3].nItems()); } else { cual = Random.Range(0, ignorantes [diceResult - 3].nItems()); } if (sabiaOIgnorante == 1) { testStatus = mc.getStorage().retrieveIntValue("Ferfuflo" + diceResult + "+1" + cual); } else { testStatus = mc.getStorage().retrieveIntValue("Ferfuflo" + diceResult + "-1" + cual); } } while(testStatus != 0); //thisBatchVariables.Add ("Ferfuflo" + diceResult + "" + sabiaOIgnorante + "" + cual); if (sabiaOIgnorante == 1) { thisBatchVariables.Add("Ferfuflo" + diceResult + "+1" + cual); } else { thisBatchVariables.Add("Ferfuflo" + diceResult + "-1" + cual); } rollController.play(diceResult); ++state; } if (state == 2) { if (rollController.resultReady) { ++state; transmission.text = transmissionBank.getString(rollController.rollResult); string sss = propositionBank.getString(rollController.rollResult); assertion.text = StringUtils.chopLines(sss, 30); if (sabiaOIgnorante == 1) { lameAnswers = sabias [rollController.rollResult - 3]; } else { lameAnswers = ignorantes [rollController.rollResult - 3]; } lameAnswers.rosetta = rosetta; lameAnswers.reset(); //answer.text = StringUtils.chopLines(lameAnswers.getNextString (), 25); answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, 0)); curtainOpenLeft(); adsAnim.SetBool("whiteNoise", true); elapsedTime = 0.0f; //ads.transform.position = new Vector3 (0, 0, 10); // ACTIVAR LAS ??? Y EL OFFSET DE LA IMAGEN TVCRACKED TV.GetComponent <TVController>().ShowParticles(); } } if (state == 3) { if (elapsedTime <= 0.35f) { elapsedTime += Time.deltaTime; if (elapsedTime >= 0.35f) { ads.transform.position = new Vector3(0, -20, 10); } } if (currentCurtainPosition == targetCurtainPosition) { ++state; } } if (state == 4) { if (Input.GetMouseButtonDown(0)) { opacity = 1.0f; ++state; } } if (state == 5) { opacity -= opacitySpeed * Time.deltaTime; if (opacity < 0.0f) { opacity = 0.0f; answer.text = StringUtils.chopLines(lameAnswers.getNextString(), 25); assertion.text = ""; transmission.text = ""; TV.GetComponent <TVController> ().ChangeTexture(); ++state; } assertion.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); transmission.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); } if (state == 6) { opacity += opacitySpeed * Time.deltaTime; if (opacity >= 1.0f) { opacity = 1.0f; elapsedTime = 0.0f; answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); //opacity = 0.0f; //if (opacity >= 1.0f) { QUIZAS SEA MEJOR OPCION if (Input.GetMouseButtonDown(0)) { opacity = 0.0f; ++state; } } else { answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); } } if (state == 7) { opacity += 6.0f * Time.deltaTime; if (opacity > 1.0f) { opacity = 1.0f; ++state; } whiteCard.GetComponent <Image>().color = new Color(1, 1, 1, opacity); blackCard.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); chip.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); } if (state == 9) { if (amountRequired == (nTimes + 1)) // exit! trance { state = 10; } else { state = 12; // nos quedamos } } if (state == 10) { elapsedTime += Time.deltaTime; if (elapsedTime > 3.0f) { if (batchCorrect()) { mc.getStorage().storeIntValue("TVBatchResult", 1); } else { resetBatchFerfuflosAnswers(); mc.getStorage().storeIntValue("TVBatchResult", -1); } fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; ++state; } } if (state == 11) { if (isWaitingForActionToComplete) { return; } countFerfuflosAnswers(); string returnLoc = mc.getStorage().retrieveStringValue("ReturnLocation"); UnityEngine.SceneManagement.SceneManager.LoadScene(returnLoc); } if (state == 12) { opacity -= 6.0f * Time.deltaTime; if (opacity <= 0.0f) { opacity = 0.0f; ++state; rollController.resetAnimation(); } answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); whiteCard.GetComponent <Image>().color = new Color(1, 1, 1, opacity); blackCard.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); chip.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); } if (state == 13) // loop back { reset(); state = 0; elapsedTime = 0; } if (currentCurtainPosition < targetCurtainPosition) { currentCurtainPosition += curtainSpeed * Time.deltaTime; if (currentCurtainPosition > targetCurtainPosition) { currentCurtainPosition = targetCurtainPosition; } currentAlphaCurtain.transform.position = new Vector3(currentCurtainPosition, currentAlphaCurtain.transform.position.y, currentAlphaCurtain.transform.position.z); } if (currentCurtainPosition > targetCurtainPosition) { currentCurtainPosition -= curtainSpeed * Time.deltaTime; if (currentCurtainPosition < targetCurtainPosition) { currentCurtainPosition = targetCurtainPosition; } currentAlphaCurtain.transform.position = new Vector3(currentCurtainPosition, currentAlphaCurtain.transform.position.y, currentAlphaCurtain.transform.position.z); } }
public override void OnInspectorGUI() { StringBank bankRef = (StringBank)target; if (bankRef.rosetta == null) { bankRef.rosetta = GameObject.Find("RosettaWrapper").GetComponent <RosettaWrapper> ().rosetta; } string[] yieldType = { "Serial", "Random" }; string[] wisdoms = { "<ninguno>", "Guerreros", "Filosofos", "Yoguis", "Exploradores", "Magos", "Sabios", "Maestros" }; string[] subwisdoms = { "<ninguno>", "Familia", "Pareja", "Trabajo", "Amigos", }; int index = indexOfStringInList(wisdoms, bankRef.wisdom); index = EditorGUILayout.Popup(index, wisdoms); if (index > 0) { bankRef.wisdom = wisdoms [index]; } else { bankRef.wisdom = ""; } index = indexOfStringInList(subwisdoms, bankRef.subWisdom); index = EditorGUILayout.Popup(index, subwisdoms); if (index > 0) { bankRef.subWisdom = subwisdoms [index]; } else { bankRef.subWisdom = ""; } if (bankRef.randomYield) { index = 1; } else { index = 0; } index = EditorGUILayout.Popup(index, yieldType); if (index == 0) { bankRef.randomYield = false; } else { bankRef.randomYield = true; } DrawDefaultInspector(); if (GUILayout.Button("Update Rosetta")) { for (int i = 0; i < bankRef.phrase.Length; ++i) { bankRef.rosetta.registerString(bankRef.extra + bankRef.wisdom + bankRef.subWisdom + "_" + i, bankRef.phrase [i]); } } if (GUILayout.Button("Update prefab")) { Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/Prefabs/StringBanks/StringBank(" + bankRef.extra + bankRef.wisdom + bankRef.subWisdom + ").prefab"); PrefabUtility.ReplacePrefab(bankRef.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab); } }
public override void OnInspectorGUI() { StringBank bankRef = (StringBank)target; string[] yieldType = { "Serial", "Random" }; string[] wisdoms = { "<ninguno>", "Guerreros", "Filosofos", "Yoguis", "Exploradores", "Magos", "Sabios", "Maestros" }; string[] subwisdoms = { "<ninguno>", "Familia", "Pareja", "Trabajo", "Amigos", }; int index = indexOfStringInList(wisdoms, bankRef.wisdom); index = EditorGUILayout.Popup(index, wisdoms); if (index > 0) { bankRef.wisdom = wisdoms [index]; } else { bankRef.wisdom = ""; } index = indexOfStringInList(subwisdoms, bankRef.subWisdom); index = EditorGUILayout.Popup(index, subwisdoms); if (index > 0) { bankRef.subWisdom = subwisdoms [index]; } else { bankRef.subWisdom = ""; } if (bankRef.randomYield) { index = 1; } else { index = 0; } index = EditorGUILayout.Popup(index, yieldType); if (index == 0) { bankRef.randomYield = false; } else { bankRef.randomYield = true; } DrawDefaultInspector(); if (GUILayout.Button("Update Rosetta")) { for (int i = 0; i < bankRef.phrase.Length; ++i) { bankRef.rosetta.registerString(bankRef.extra + bankRef.wisdom + bankRef.subWisdom + i, bankRef.phrase [i]); } } if (GUILayout.Button("Update prefab")) { PrefabUtility.SaveAsPrefabAssetAndConnect(bankRef.gameObject, "Assets/Prefabs/StringBanks/StringBank(" + bankRef.extra + bankRef.wisdom + bankRef.subWisdom + ").prefab", InteractionMode.AutomatedAction); } }
new void Start() { rosetta = GameObject.Find("Rosetta").GetComponent <Rosetta>(); state = WordFightControllerState.delay0; chispaStuff.rosetta = rosetta; chispaStuff.reset(); elapsedTime = 0.0f; //difficulty = 1.0f; GenericGoodStuffBank.rosetta = rosetta; GenericNaughtyStuffBank.rosetta = rosetta; GenericGoodStuffBank.reset(); GenericNaughtyStuffBank.reset(); mcRef = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); ds = mcRef.getStorage(); cam = GameObject.Find("Main Camera").GetComponent <CameraManager> (); cam.lookingTarget = false; string wis = ds.retrieveStringValue("WordFightRequiredWisdom"); //if (!wis.Equals ("")) { // requiredWisdom = wis; //} requiredWisdom = wis; if (requiredWisdom.Equals("Warrior")) { specificGoodStuff = WarriorGoodStuff; specificNaughtyStuff = WarriorNaughtyStuff; } else if (requiredWisdom.Equals("Philosopher")) { specificGoodStuff = PhilosopherGoodStuff; specificNaughtyStuff = PhilosopherNaughtyStuff; } else if (requiredWisdom.Equals("Wizard")) { specificGoodStuff = WizardGoodStuff; specificNaughtyStuff = WizardNaughtyStuff; } else if (requiredWisdom.Equals("Sage")) { specificGoodStuff = SageGoodStuff; specificNaughtyStuff = SageNaughtyStuff; } else if (requiredWisdom.Equals("Explorer")) { specificGoodStuff = ExplorerGoodStuff; specificNaughtyStuff = ExplorerNaughtyStuff; } else if (requiredWisdom.Equals("Master")) { specificGoodStuff = MasterGoodStuff; specificNaughtyStuff = MasterNaughtyStuff; } else if (requiredWisdom.Equals("Yogi")) { specificGoodStuff = YogiGoodStuff; specificNaughtyStuff = YogiNaughtyStuff; } tutorialMode = !ds.retrieveBoolValue("WordFightTutorialDone"); //ds.storeBoolValue ("CurrentLevelHasHeroWarrior", true); //ds.storeBoolValue ("CurrentLevelHasHeroPhilosopher", true); //ds.storeBoolValue ("CurrentLevelHasHeroWizard", true); //tutorialMode = true; justYin.GetComponent <Renderer> ().enabled = false; justYang.GetComponent <Renderer> ().enabled = false; //blackSquare.GetComponent<Renderer> ().enabled = false; //playerLightMat.GetComponent<Renderer>().material.SetColor ("_TintColor", new Color (1, 1, 1, 1)); //playerDarkMat.GetComponent<Renderer>().material.SetColor ("_TintColor", new Color (1, 1, 1, 0)); hero.setHealth(1.0f); //shadowLightMat.GetComponent<Renderer>().material.SetColor ("_TintColor", new Color (1, 1, 1, 0)); //shadowDarkMat.GetComponent<Renderer>().material.SetColor ("_TintColor", new Color (1, 1, 1, 1)); shadow.setHealth(1.0f); string darkMirror = ds.retrieveStringValue("CurrentMirror"); ds.storeBoolValue(darkMirror, false); substate = -5; }