コード例 #1
0
 public abstract void CmdTraceRaysIndirect([Count(Count = 0)] CommandBuffer commandBuffer, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pRaygenShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pMissShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pHitShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pCallableShaderBindingTable, [Count(Count = 0)] Buffer buffer, [Count(Count = 0)] ulong offset);
コード例 #2
0
 public abstract void CmdTraceRays([Count(Count = 0)] CommandBuffer commandBuffer, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pRaygenShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pMissShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pHitShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] ref StridedBufferRegionKHR pCallableShaderBindingTable, [Count(Count = 0)] uint width, [Count(Count = 0)] uint height, [Count(Count = 0)] uint depth);