コード例 #1
0
	/**
	 * Change la force des éléments météorologiques courants
	 */
	public void SetStrengh(Strengh s){
		strenghParticle = s;

		Init();

		foreach(Particle p in particles){
			if(p.strengh == strenghParticle){
				foreach(GameObject go in p.particles){
					go.SetActive(true);
				}
			}
		}
	}
コード例 #2
0
        public Dictionary <string, string> GetInfoPerso()
        {
            Dictionary <string, string> infoPerso = new Dictionary <string, string>();

            infoPerso.Add("Class", this.GetType().ToString().Substring(18));
            infoPerso.Add("Level", _Level.ToString());
            infoPerso.Add("Strength", Strengh.ToString());
            infoPerso.Add("Stamina", Stamina.ToString());
            infoPerso.Add("Gold", Gold.ToString());
            infoPerso.Add("Leather", Leather.ToString());
            infoPerso.Add("State", ((Alive) ? "ALIVE" : "DEAD"));

            return(infoPerso);
        }