public void Show(StreetBuilding toShow) { this.gameObject.SetActive(true); this.m_streetName.text = toShow.Data.Name; this.m_icon.sprite = toShow.Data.Icon; this.m_street = toShow; }
public void ShowStreetUI(StreetBuilding street) { this.m_productionBuildingUI.Hide(); this.m_civilBuildingUI.Hide(); this.m_wellUI.Hide(); this.m_streetUI.Show(street); }
private void SetUpgradePresentation() { StreetBuilding building = this.street.Building; string currBuildingImg = string.Empty; string nextBuildingImg = string.Empty; if (this.street.Owner == null) { currBuildingImg = "grass.png"; } else { if (building == null) { currBuildingImg = "foundation.png"; nextBuildingImg = "house1.png"; } else if (building.Type == TypeOfBuilding.House) { currBuildingImg = "house1.png"; nextBuildingImg = "hotel1.png"; } else if (building.Type == TypeOfBuilding.Hotel) { currBuildingImg = "hotel1.png"; nextBuildingImg = "palace1.png"; } else if (building.Type == TypeOfBuilding.Palace) { currBuildingImg = "palace1.png"; nextBuildingImg = string.Empty; } } CurrBuildingImg.Source = new BitmapImage(new Uri("/Media/Images/Buildings/" + currBuildingImg, UriKind.RelativeOrAbsolute)); NextBuildingImg.Source = new BitmapImage(new Uri("/Media/Images/Buildings/" + nextBuildingImg, UriKind.RelativeOrAbsolute)); }