public IEnumerator ResetFrameMarkers() { PlayableDirector director = EditorUtilityTest.NewSceneWithDirector(); TimelineClip clip = EditorUtilityTest.CreateTestSISTimelineClip(director); StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset; Assert.IsNotNull(sisAsset); yield return(null); SISClipData clipData = sisAsset.GetBoundClipData(); Assert.IsNotNull(clipData); clipData.RequestFrameMarkers(true); yield return(null); //Change image to false StreamingImageSequenceTrack track = clip.GetParentTrack() as StreamingImageSequenceTrack; Assert.IsNotNull(track); foreach (var m in track.GetMarkers()) { FrameMarker marker = m as FrameMarker; Assert.IsNotNull(marker); marker.SetFrameUsed(false); UnityEngine.Assertions.Assert.IsFalse(marker.IsFrameUsed()); } yield return(null); sisAsset.ResetPlayableFrames(); yield return(null); //Check if all markers have been reset to used foreach (var m in track.GetMarkers()) { FrameMarker marker = m as FrameMarker; Assert.IsNotNull(marker); UnityEngine.Assertions.Assert.IsTrue(marker.IsFrameUsed()); } yield return(null); EditorUtilityTest.DestroyTestTimelineAssets(clip); yield return(null); }
public IEnumerator UncheckFrameMarkers() { PlayableDirector director = EditorUtilityTest.NewSceneWithDirector(); TimelineClip clip = EditorUtilityTest.CreateTestTimelineClip(director); StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset; Assert.IsNotNull(sisAsset); TimelineClipSISData timelineClipSISData = sisAsset.GetBoundTimelineClipSISData(); timelineClipSISData.RequestFrameMarkers(true); yield return(null); double timePerFrame = TimelineUtility.CalculateTimePerFrame(clip); int numImages = sisAsset.GetImageFileNames().Count; clip.timeScale = 3.75f; //use scaling EditorUtilityTest.ResizeSISTimelineClip(clip, (timePerFrame * numImages)); yield return(null); int numFrames = TimelineUtility.CalculateNumFrames(clip); Assert.AreEqual(numImages, numFrames); //Reset: make sure that the curve is a simple straight line from 0 to 1 StreamingImageSequencePlayableAsset.ResetTimelineClipCurve(clip); yield return(null); sisAsset.ResetPlayableFrames(); yield return(null); StreamingImageSequenceTrack track = clip.parentTrack as StreamingImageSequenceTrack; Assert.IsNotNull(track); List <FrameMarker> frameMarkers = new List <FrameMarker>(); int i = 0; foreach (var m in track.GetMarkers()) { FrameMarker marker = m as FrameMarker; Assert.IsNotNull(marker); frameMarkers.Add(marker); int imageIndex = sisAsset.GlobalTimeToImageIndex(clip, marker.time); Assert.AreEqual(i, imageIndex); ++i; } //Uncheck and see if the unchecked images became ignored frameMarkers[4].SetFrameUsed(false); frameMarkers[5].SetFrameUsed(false); Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[4].time)); Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[5].time)); frameMarkers[7].SetFrameUsed(false); frameMarkers[8].SetFrameUsed(false); Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[7].time)); Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[8].time)); EditorUtilityTest.DestroyTestTimelineAssets(clip); yield return(null); }