public void RetryLevel() { ResetLevel(); gameOverPanel.SetActive(false); blackRect.SetActive(false); gameOverMinimized.SetActive(false); streamRoom.Retry(); completed = false; }
public void RetryLevel() { ResetLevel(); gameOverPanel.SetActive(false); blackRect.SetActive(false); gameOverMinimized.SetActive(false); streamRoom.Retry(); starsController.DeactivateFirstRunStar(); TrackerAsset.Instance.GameObject.Interacted("retry_button"); var levelName = GameManager.Instance.GetCurrentLevelName(); TrackerAsset.Instance.Completable.Initialized(levelName, CompletableTracker.Completable.Level); }