/// <summary> /// Sets attack indicator to the fight mode. /// </summary> /// <param name="fight">The Fight which leads attack.</param> public void StartAttack(Strategy.FightMgr.Fight fight) { attack = true; this.fight = fight; }
/// <summary> /// Unsets attack indicator from the fight mode. /// </summary> public void StopAttack() { attack = false; fight = null; }
/// <summary> /// Does not fight. /// </summary> /// <param name="fight">The instance of a fight.</param> public void StartAttack(Strategy.FightMgr.Fight fight) { }