コード例 #1
0
    private IEnumerator TargetStratPoint()
    {
        yield return(null);

        Deselect();
        player.userInput.SelectedObjects.Remove(this as WorldObject);
        player.units.selectedUnits.Remove(this as Unit);
        StrategicPoint stratPoint = target as StrategicPoint;

        StartMoving(stratPoint.transform.position);
        while (target && target as StrategicPoint == stratPoint && (!mainCollider.bounds.Intersects(target.mainCollider.bounds) || stratPoint.occupied && !stratPoint.IsOwnedBy(GetSpecies())))
        {
            yield return(null);
        }
        if (target && target as StrategicPoint == stratPoint && mainCollider.bounds.Intersects(target.mainCollider.bounds))
        {
            if (selected)
            {
                Deselect();
                player.userInput.SelectedObjects.Remove(this as WorldObject);
                player.units.RemoveFromSelectedUnits(this as Unit);
            }
            if (stratPoint.occupied)
            {
                stratPoint.ChangeLocalPopulation(currPopCount);
            }
            else
            {
                stratPoint.Occupy(player, currPopCount);
            }
            player.RemoveFromWOsDick(this as WorldObject);
            Destroy(gameObject);
        }
    }
コード例 #2
0
    public void StartTraining()
    {
        if (popCount > 0)
        {
            foreach (GameObject go in addMinusButtons)
            {
                go.SetActive(false);
            }
            checkButton.gameObject.SetActive(false);
            settingPopCount     = false;
            button.interactable = true;
            button.image.color  = Color.white;
            secondaryText.text  = "";
            cancelButton.onClick.SetPersistentListenerState(0, UnityEngine.Events.UnityEventCallState.Off);
            cancelButton.onClick.SetPersistentListenerState(1, UnityEngine.Events.UnityEventCallState.RuntimeOnly);
//			TrainingProgressBar.OpenBar ();
            stratpt.ChangeLocalPopulation(-popCount);
            stratpt.StartTrainingNewCaravan(popCount);
        }
    }