コード例 #1
0
        /// <summary>
        ///     Solves the difficulty of a .qua file
        /// </summary>
        /// <param name="map"></param>
        /// <param name="constants"></param>
        /// <param name="mods"></param>
        /// <param name="detailedSolve"></param>
        public DifficultyProcessorKeys(Qua map, StrainConstants constants, ModIdentifier mods = ModIdentifier.None, bool detailedSolve = false) : base(map, constants, mods)
        {
            // Cast the current Strain Constants Property to the correct type.
            StrainConstants = (StrainConstantsKeys)constants;

            // Don't bother calculating map difficulty if there's less than 2 hit objects
            if (map.HitObjects.Count < 2)
            {
                return;
            }

            // Solve for difficulty
            CalculateDifficulty(mods);

            // If detailed solving is enabled, expand calculation
            if (detailedSolve)
            {
                // ComputeNoteDensityData();
                ComputeForPatternFlags();
            }
        }
コード例 #2
0
 /// <summary>
 ///     Constructor
 /// </summary>
 /// <param name="map"></param>
 public DifficultyProcessor(Qua map, StrainConstants constants, ModIdentifier mods = ModIdentifier.None) => Map = map;