void Awake() { core = Core.instance; core.SetPlayer(transform); playerInput = PlayerInput.instance; player = ReInput.players.GetPlayer(playerID); characterController = GetComponent <CharacterController>(); rb = GetComponent <Rigidbody>(); turn = new Turn(this); faceTarget = new FaceTarget(this, inputLibrary.Left_Shoulder); move = new Move(this); strafing = new Strafing(this, inputLibrary.Left_Trigger); customGravity = new CustomGravity(this); groundedCheck = new GroundedCheck(this); edgeCheck = new EdgeCheck(this); jump = new Jump(this, inputLibrary.A); dash = new Dash(this, inputLibrary.Right_Shoulder); attackFast = new Attack(this, inputLibrary.X, playerProfile.attack); attackHeavy = new Attack(this, inputLibrary.Y, playerProfile.attackHeavy); attackFeint = new Attack(this, inputLibrary.B, playerProfile.attackFeint); // AnimationControl should be instantiated last to enable // connections to former components //animationControl = new AnimationControl(this, move); }
public void StrafingTestsSimplePasses() { var str = new Strafing(); var go = new GameObject(); go.transform.forward = Vector3.right; go.transform.right = Vector3.down; Assert.AreEqual(1, str.Get(new Vector3(0, 0, 1), go.transform)); }
public void Construct( Rigidbody rigidbody, Animator animator, IInputService input) { this.rigidbody = rigidbody; this.animator = animator; strafing = new Strafing(); input.MovementReceived += (i) => { strafingValue = strafing.Get(i, transform.parent); }; }