public OsbSprite Generate(OsbSprite sprite, bool startTriggerGroup = false, string triggerType = "", int startTrigger = 0, int endTrigger = 0, int triggerGroup = 0) { float letterY = position.position.Y - 4; foreach (var line in lines) { float i = 0; float letterX = position.position.X; if (this.centre) { letterX = position.position.X - this.lineWidth * 0.5f; } foreach (var letter in line) { var duration = endTime - startTime; var texture = font.GetTexture(letter.ToString()); if (!texture.IsEmpty) { var letterPos = new Vector2(letterX, letterY) + texture.OffsetFor(OsbOrigin.Centre) * this.textScale; var spriteText = generator.GetLayer(layerName).CreateSprite(texture.Path, OsbOrigin.Centre, letterPos); if (startTriggerGroup) { spriteText.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); } spriteText.Fade(startTime + delay * i, startTime + FadeIn + delay * i, 0, fade); spriteText.Fade(endTime, endTime + FadeOut, fade, 0); spriteText.Scale(startTime, this.textScale); spriteText.Color(startTime, Color); if (startTriggerGroup) { spriteText.EndGroup(); } sprite = spriteText; } letterX += texture.BaseWidth * this.textScale; startTime += delay * i; i++; } letterY += this.textScale * lineHeightSpace() / textScale; } return(sprite); }
public void Generate(string avatarPath, float avatarScale, int avatarEndDelay, float startX, float y, string itemsPath, float itemScale, int yMin, int yMax, bool FrontAndBack, int startTime, int endTime, Color4 ThemeColor, int spawnMin, int spawnMax) { // Item Collect var sTime = startTime; var eTime = endTime; var itemVelocity = generator.Random(spawnMin, spawnMax); var hoverDuration = 2000; var prevPosition = startX; var loopAmount = (eTime - sTime) / (hoverDuration * 2); var avatar = generator.GetLayer("Avatar").CreateSprite(avatarPath, OsbOrigin.BottomCentre); for (var i = sTime; i < eTime; i += itemVelocity) { var FlipHVelocity = generator.Random(1, 3); var itemDuration = itemVelocity; generator.Log(itemDuration.ToString()); var itemThree = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/3.png", OsbOrigin.Centre); var itemFour = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/4.png", OsbOrigin.Centre); var itemFive = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/5.png", OsbOrigin.Centre); var itemSix = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/6.png", OsbOrigin.Centre); var anyItem = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/" + generator.Random(1, 7) + ".png", OsbOrigin.Centre); // any items // ITEMS ///////////////////////////////////////////////////////////////////// var moveX = generator.Random(0, 640); var moveY = generator.Random(yMin, yMax); anyItem.Scale(i, generator.Random(0.5, 0.6) * itemScale); anyItem.Fade(i, i + 500, 0, 1); anyItem.Fade(i + itemDuration - 500, i + itemDuration + 1300, 1, 0); anyItem.Move(OsbEasing.InOutQuad, i + itemDuration - 500, i + itemDuration + 1300, new Vector2(moveX, moveY), new Vector2(moveX, moveY - 200)); anyItem.Color(i + itemDuration - 500, i + itemDuration + 1300, ThemeColor, Color4.Red); if (i % FlipHVelocity == 1) { anyItem.FlipH(i, i + itemDuration + 1300); } var d = (eTime - sTime); var itemDuration2 = (generator.Random(d / 10, d)); if (FrontAndBack) { var itemOne = generator.GetLayer("ItemsFront").CreateSprite("sb/missions/" + itemsPath + "/" + generator.Random(1, 7) + ".png", OsbOrigin.Centre); var itemTwo = generator.GetLayer("ItemsBack").CreateSprite("sb/missions/" + itemsPath + "/" + generator.Random(1, 7) + ".png", OsbOrigin.Centre); // front itemOne.Color(sTime, ThemeColor); itemOne.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemOne.Fade(sTime, sTime + 500, 0, 1); itemOne.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemOne.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random((int)y, yMax))); // back itemTwo.Color(sTime, ThemeColor); itemTwo.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemTwo.Fade(sTime, sTime + 500, 0, 1); itemTwo.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemTwo.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, (int)y))); if (i % FlipHVelocity == 1) { itemOne.FlipH(sTime, sTime + itemDuration2); itemTwo.FlipH(sTime, sTime + itemDuration2); } } else { var itemOne = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/1.png", OsbOrigin.Centre); var itemTwo = generator.GetLayer("Items").CreateSprite("sb/missions/" + itemsPath + "/2.png", OsbOrigin.Centre); itemOne.Color(sTime, ThemeColor); itemOne.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemOne.Fade(sTime, sTime + 500, 0, 1); itemOne.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemOne.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); itemTwo.Color(sTime, ThemeColor); itemTwo.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemTwo.Fade(sTime, sTime + 500, 0, 1); itemTwo.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemTwo.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); itemThree.Color(sTime, ThemeColor); itemThree.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemThree.Fade(sTime, sTime + 500, 0, 1); itemThree.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemThree.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); itemFour.Color(sTime, ThemeColor); itemFour.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemFour.Fade(sTime, sTime + 500, 0, 1); itemFour.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemFour.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); itemFive.Color(sTime, ThemeColor); itemFive.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemFive.Fade(sTime, sTime + 500, 0, 1); itemFive.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemFive.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); itemSix.Color(sTime, ThemeColor); itemSix.Scale(sTime, generator.Random(0.3, 0.6) * itemScale); itemSix.Fade(sTime, sTime + 500, 0, 1); itemSix.Fade(sTime + itemDuration2 - 500, sTime + itemDuration2, 1, 0); itemSix.Move(sTime, new Vector2(generator.Random(0, 640), generator.Random(yMin, yMax))); if (i % FlipHVelocity == 1) { itemOne.FlipH(sTime, sTime + itemDuration2); itemTwo.FlipH(sTime, sTime + itemDuration2); itemThree.FlipH(sTime, sTime + itemDuration2); itemFour.FlipH(sTime, sTime + itemDuration2); itemFive.FlipH(sTime, sTime + itemDuration2); itemSix.FlipH(sTime, sTime + itemDuration2); } } // /////////////////////////////////////////////////////////////////////////// // AVATAR avatar.Scale(sTime, avatarScale); avatar.Color(sTime, ThemeColor); avatar.Fade(sTime, sTime + 1000, 0, 1); avatar.Fade(eTime + avatarEndDelay - 1000, eTime + avatarEndDelay, 1, 0); // avatar hovering avatar.StartLoopGroup(sTime, loopAmount); avatar.MoveY(OsbEasing.InOutSine, 0, hoverDuration, y, y + 15); avatar.MoveY(OsbEasing.InOutSine, hoverDuration, hoverDuration * 2, y + 15, y); avatar.EndGroup(); // avatar vertical movement var nexItemPosX = anyItem.PositionAt(i + itemDuration).X; avatar.MoveX(OsbEasing.InOutSine, i - 500, i - 500 + itemDuration, prevPosition, nexItemPosX); // flipH if (i > 132312) { if (prevPosition < nexItemPosX) { avatar.FlipH(i - 500, i - 500 + itemDuration); } } // OBTAIN EFFECT ///////////////////////////////////////////////////////////////////// var Amount = 10; var nexItemPosY = anyItem.PositionAt(i + itemDuration).Y; for (var o = 0; o < Amount; o++) { var posY = nexItemPosY + 30; var posStartX = generator.Random(nexItemPosX - 5, nexItemPosX + 5); var posEndX = generator.Random(nexItemPosX - 20, nexItemPosX + 20); var sprite = generator.GetLayer("Items").CreateSprite("sb/particle2.png", OsbOrigin.Centre); var light = generator.GetLayer("Items").CreateSprite("sb/light.png", OsbOrigin.CentreLeft); var randomMoveX = generator.Random(-20, 20); var randomMoveX2 = generator.Random(-25, 25); var randomFadeOut = generator.Random(300, 1300); var randomScaleOut = generator.Random(0.003, 0.006); sprite.Fade(i + itemDuration - 1000, i + itemDuration + randomFadeOut, 1, 0); sprite.Additive(i + itemDuration - 1000, i + itemDuration + +randomFadeOut); sprite.Color(i + itemDuration - 1000, i + itemDuration, Color4.Red, ThemeColor); sprite.MoveX(i + itemDuration - 1000, i + itemDuration - 500, posStartX, posStartX); sprite.MoveY(i + itemDuration - 1000, i + itemDuration - 500, posY, posY); sprite.MoveY(OsbEasing.InOutQuad, i + itemDuration - 500, i + itemDuration + randomFadeOut, posY, posY - generator.Random(150, 200)); // end move loop sprite.StartLoopGroup(i + itemDuration - 500, 4); sprite.MoveX(OsbEasing.InOutSine, 0, (500 + randomFadeOut) / 4, posStartX + randomMoveX, posEndX + randomMoveX2); sprite.MoveX(OsbEasing.InOutSine, (500 + randomFadeOut) / 4, (500 + randomFadeOut) / 3, posEndX + randomMoveX2, posStartX + randomMoveX); sprite.MoveX(OsbEasing.InOutSine, (500 + randomFadeOut) / 3, (500 + randomFadeOut) / 2, posStartX + randomMoveX, posEndX + randomMoveX2); sprite.MoveX(OsbEasing.InOutSine, (500 + randomFadeOut) / 2, (500 + randomFadeOut) / 1, posEndX + randomMoveX2, posStartX + randomMoveX); sprite.EndGroup(); // end loop sprite.ScaleVec(OsbEasing.OutExpo, i + itemDuration - 1000, i + itemDuration - 500, generator.Random(0.1, 0.2), generator.Random(0.2, 0.3), 0.4, 0.3); sprite.ScaleVec(i + itemDuration - 500, i + itemDuration + +randomFadeOut, 0.4, 0.3, randomScaleOut, randomScaleOut); light.Move(i + itemDuration - 500, nexItemPosX, nexItemPosY); light.Fade(i + itemDuration - 500, i + itemDuration, 0, 0.05); light.Fade(i + itemDuration + randomFadeOut, i + itemDuration + randomFadeOut + 500, 0.05, 0); light.ScaleVec(OsbEasing.OutExpo, i + itemDuration - 500, i + itemDuration + randomFadeOut - 500, 0.01, 0.01, generator.Random(0.2, 0.28), 0.2); light.ScaleVec(OsbEasing.In, i + itemDuration + randomFadeOut - 500, i + itemDuration + randomFadeOut + 100, generator.Random(0.2, 0.28), 0.2, generator.Random(0.2, 0.28), 0.005); light.Additive(i + itemDuration - 500, i + itemDuration + randomFadeOut + 500); var rotation = MathHelper.DegreesToRadians(-90); light.Rotate(i + itemDuration - 500, rotation); // sound effect var obtainSFX = generator.GetLayer("Items").CreateSample("sb/sfx/obtain-item.ogg", i + itemDuration - 500, 10); } // /////////////////////////////////////////////////////////////////////////////////// prevPosition = (int)nexItemPosX; } }
public OsbSprite GenerateBoxes(StoryboardObjectGenerator generator, string layerName, int soundDelay, string soundEffect, Color4 Color, DialogTiming timing, float pointerScale, float Fade, Position position, Pointer pointer, Push push, bool centre, float lineWidth, float lineHeight, OsbSprite spriteBox, bool startTriggerGroup = false, string triggerType = "", int startTrigger = 0, int endTrigger = 0, int triggerGroup = 0) { var d = 300; var fadeTime = 500; var PushValue = 30; var biggerBox = 10; var boxPos = centre ? new Vector2(position.position.X - lineWidth * 0.5f - (biggerBox / 2) - 3, position.position.Y - (biggerBox / 2) - 4) : new Vector2(position.position.X - (biggerBox / 2) - 3, position.position.Y - (biggerBox / 2) - 4); var layer = generator.GetLayer(layerName); // var inputBox = layer.CreateSprite("sb/dialog/box/b.png", OsbOrigin.TopLeft, boxPos); var inputBox = layer.CreateAnimation("sb/dialog/box/b.png", 30, 60, OsbLoopType.LoopForever, OsbOrigin.TopLeft, boxPos); var bitmapInputBox = generator.GetMapsetBitmap("sb/pixel.png"); var bitmapInputBox2 = generator.GetMapsetBitmap("sb/pixel.png"); var bitmapInputBoxWidth = ((lineWidth / bitmapInputBox.Width) + biggerBox); var bitmapInputBoxHeight = (lineHeight / bitmapInputBox.Height) + biggerBox; var widthInputBox = bitmapInputBoxWidth / 900; var heightInputBox = bitmapInputBoxHeight / 400; var bWidth = widthInputBox * 900; var bHeight = heightInputBox * 900; // var bitmapPointer = generator.GetMapsetBitmap("sb/dialog/pointers/pointer.png"); // var bitmapPointerCorner = generator.GetMapsetBitmap("sb/dialog/pointers/pointerCorner.png"); // generator.Log($"width: {widthInputBox} heigt: {heightInputBox}"); if (startTriggerGroup) { inputBox.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); } // sfx - message-1 var message1 = layer.CreateSample(soundEffect, timing.startTime - d + soundDelay, 40); // // start style if (pointer == Pointer.None) { inputBox.Color(timing.startTime - d, Color); inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); if (push == Push.None) { if (push == Push.Up) { inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); } } if (push == Push.Down) { inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); } if (push == Push.Left) { inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); } if (push == Push.Right) { inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); } } // end style else { inputBox.Color(timing.startTime - d, Color); inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); if (push == Push.None) { if (push == Push.Up) { inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); } } if (push == Push.Down) { inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); } if (push == Push.Left) { inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); } if (push == Push.Right) { inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); } } // // start style // if (pointer == Pointer.Up) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + (lineWidth / 2), boxPos.Y); // var point = layer.CreateSprite("sb/dialog/pointers/pointer.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Color(timing.startTime - d, Color); // point.Scale(timing.startTime, pointerScale); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.Down) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + (lineWidth / 2), boxPos.Y + heightInputBox); // var point = layer.CreateSprite("sb/dialog/pointers/pointer.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(180)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.CentreLeft) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X, boxPos.Y + (heightInputBox / 2)); // var point = layer.CreateSprite("sb/dialog/pointers/pointer.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(-90)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.CentreRight) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + widthInputBox, boxPos.Y + (heightInputBox / 2)); // var point = layer.CreateSprite("sb/dialog/pointers/pointer.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(90)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.TopLeft) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + (bitmapPointerCorner.Height / 4) + 0.5f, boxPos.Y + (bitmapPointerCorner.Height / 4) + 0.5f); // var point = layer.CreateSprite("sb/dialog/pointers/pointerCorner.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(-45)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.TopRight) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + widthInputBox - (bitmapPointerCorner.Height / 4) - 0.5f, boxPos.Y + (bitmapPointerCorner.Height / 4) + 0.5f); // var point = layer.CreateSprite("sb/dialog/pointers/pointerCorner.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(45)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.BottomLeft) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + (bitmapPointerCorner.Height / 4) + 0.5f, boxPos.Y + heightInputBox - (bitmapPointerCorner.Height / 4) - 0.5f); // var point = layer.CreateSprite("sb/dialog/pointers/pointerCorner.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(-135)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style // // start style // if (pointer == Pointer.BottomRight) // { // inputBox.Color(timing.startTime - d, Color); // inputBox.ScaleVec(timing.startTime - d, widthInputBox, heightInputBox); // inputBox.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // inputBox.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // var pointerPos = new Vector2(boxPos.X + widthInputBox - (bitmapPointerCorner.Height / 4) - 0.5f, boxPos.Y + heightInputBox - (bitmapPointerCorner.Height / 4) - 0.5f); // var point = layer.CreateSprite("sb/dialog/pointers/pointerCorner.png", OsbOrigin.BottomCentre, pointerPos); // if (startTriggerGroup) // { // point.StartTriggerGroup(triggerType, startTrigger, endTrigger, triggerGroup); // } // point.Rotate(timing.startTime, MathHelper.DegreesToRadians(135)); // point.Scale(timing.startTime, pointerScale); // point.Color(timing.startTime - d, Color); // point.Fade(timing.startTime - d, timing.startTime - d + 200, 0, Fade); // point.Fade(timing.endTime + d - fadeTime, timing.endTime + d, Fade, 0); // if (push == Push.None) // { // point.MoveX(timing.startTime - d, pointerPos.X); // point.MoveY(timing.endTime + d, pointerPos.Y); // } // if (push == Push.Up) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y + PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y - PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y + PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y - PushValue); // } // if (push == Push.Down) // { // inputBox.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.Y - PushValue, boxPos.Y); // inputBox.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.Y, boxPos.Y + PushValue); // point.MoveY(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.Y - PushValue, pointerPos.Y); // point.MoveY(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.Y, pointerPos.Y + PushValue); // } // if (push == Push.Left) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X + PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X - PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X + PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X - PushValue); // } // if (push == Push.Right) // { // inputBox.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, boxPos.X - PushValue, boxPos.X); // inputBox.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), boxPos.X, boxPos.X + PushValue); // point.MoveX(OsbEasing.OutBack, timing.startTime - d, timing.startTime - d + 400, pointerPos.X - PushValue, pointerPos.X); // point.MoveX(OsbEasing.OutSine, timing.endTime + (d * 2) - 400, timing.endTime + (d * 2), pointerPos.X, pointerPos.X + PushValue); // } // if (startTriggerGroup) // { // point.EndGroup(); // } // spriteBox = point; // } // // end style if (startTriggerGroup) { inputBox.EndGroup(); } spriteBox = inputBox; return(spriteBox); }
public void Overlay() { var bitmap = generator.GetMapsetBitmap("sb/HUD/overlay.png"); var sprite = generator.GetLayer("HUD").CreateSprite("sb/HUD/overlay.png", OsbOrigin.Centre); sprite.Scale(OsbEasing.OutSine, startTime - FadeTime, startTime, 520.0f / bitmap.Height, 480.0f / bitmap.Height); sprite.Fade(startTime - FadeTime, startTime, 0, 0.2f); sprite.Fade(endTime, endTime + FadeTime, 0.2f, 0); sprite.Additive(startTime, endTime); var duration = 15000; var loopCount = (endTime - startTime) / duration; for (var i = startTime; i < startTime + duration; i += 500) { var particleLeft = generator.GetLayer("HUD").CreateSprite("sb/pixel.png", OsbOrigin.Centre); var particleRight = generator.GetLayer("HUD").CreateSprite("sb/pixel.png", OsbOrigin.Centre); var pad = 10; var startX = new Vector2(-98, 12); var startY = new Vector2(0, 240); var endX = new Vector2(-98, 26); var endY = new Vector2(240, 436); var rotation = MathHelper.DegreesToRadians(90); particleLeft.StartLoopGroup(i, loopCount); particleLeft.ScaleVec(OsbEasing.Out, 0, duration / 2, 1, 0, 1, 7); particleLeft.ScaleVec(OsbEasing.In, duration / 2, duration, 1, 7, 1, 0); // first half particleLeft.MoveX(OsbEasing.Out, 0, duration / 2, startX.Y + pad, startX.X + pad); particleLeft.MoveY(0, duration / 2, startY.X, startY.Y); // second half particleLeft.MoveX(OsbEasing.InQuad, duration / 2, duration, endX.X + pad, endX.Y + pad); particleLeft.MoveY(duration / 2, duration, endY.X, endY.Y); particleLeft.EndGroup(); particleLeft.Fade(i, 0.2f); particleLeft.Rotate(i, rotation); particleLeft.Additive(i, i + duration); var startX2 = new Vector2(738, 628); var startY2 = new Vector2(0, 240); var endX2 = new Vector2(738, 614); var endY2 = new Vector2(240, 436); particleRight.StartLoopGroup(i, loopCount); particleRight.ScaleVec(OsbEasing.Out, 0, duration / 2, 1, 0, 1, 7); particleRight.ScaleVec(OsbEasing.In, duration / 2, duration, 1, 7, 1, 0); // first half particleRight.MoveX(OsbEasing.Out, 0, duration / 2, startX2.Y - pad, startX2.X - pad); particleRight.MoveY(0, duration / 2, startY2.X, startY2.Y); // second half particleRight.MoveX(OsbEasing.InQuad, duration / 2, duration, endX2.X - pad, endX2.Y - pad); particleRight.MoveY(duration / 2, duration, endY2.X, endY2.Y); particleRight.EndGroup(); particleRight.Fade(i, 0.2f); particleRight.Rotate(i, rotation); particleRight.Additive(i, i + duration); } var duration2 = 6500; var loopCount2 = (endTime - startTime) / duration2; for (var i = startTime; i < startTime + duration2; i += 1000) { var moveBy = 61; var posLeft = new Vector2(-25, 240); var posRight = new Vector2(665, 240); var bitmapLines = generator.GetMapsetBitmap("sb/HUD/line.png"); var sideLinesLeft = generator.GetLayer("HUD").CreateSprite("sb/HUD/line.png", OsbOrigin.CentreLeft); var sideLinesRight = generator.GetLayer("HUD").CreateSprite("sb/HUD/line.png", OsbOrigin.CentreRight); sideLinesLeft.StartLoopGroup(i, loopCount2); sideLinesLeft.MoveY(0, duration2, posLeft.Y, posLeft.Y); sideLinesLeft.MoveX(OsbEasing.OutCirc, 0, duration2, posLeft.X, posLeft.X - moveBy); sideLinesLeft.Scale(OsbEasing.OutCirc, 0, duration2, 370.0f / bitmapLines.Height, 458.0f / bitmapLines.Height); sideLinesLeft.Fade(0, duration2 / 4, 0, 0.15f); sideLinesLeft.Fade(duration2 - duration2 / 2, duration2, 0.15f, 0); sideLinesLeft.Additive(0, duration2); sideLinesLeft.EndGroup(); sideLinesRight.StartLoopGroup(i, loopCount2); sideLinesRight.FlipH(0, duration2); sideLinesRight.MoveY(0, duration2, posRight.Y, posRight.Y); sideLinesRight.MoveX(OsbEasing.OutCirc, 0, duration2, posRight.X, posRight.X + moveBy); sideLinesRight.Scale(OsbEasing.OutCirc, 0, duration2, 370.0f / bitmapLines.Height, 458.0f / bitmapLines.Height); sideLinesRight.Fade(0, duration2 / 4, 0, 0.15f); sideLinesRight.Fade(duration2 - duration2 / 2, duration2, 0.15f, 0); sideLinesRight.Additive(0, duration2); sideLinesRight.EndGroup(); } }