private void Start() { storyTeller = new ProppStoryTeller(); if (playStory == null) { RandomStory(); } else { storyTeller.SetStory(playStory); } //Debug.Log(storyTeller.story.FindLocationName("Home")); storyTellingSystem.SetBackground(storyTeller.story.FindLocationName("Home")); TellStory(); ProgressStory(); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar); stSystem.SetBackground(targetLocation); stSystem.AnimateCharacter1("Move"); }