/*map legend: * 0 = entrance (this is put at -1*x automatically) * 1 = farm * 2 = forest * 3 = mine * 4 = river * 5 = chest * 6 = monster * 7 = boss * 8 = door (add locations through doorlocations list for each door) * 9 = wall (these are put at the beginning and end of a stage automatically) * 10 = SkillUpgradeStation * 11 = AlchemyStation * */ // Start is called before the first frame update void Start() { map = new List <int>(); doorLocations = new List <string>(); switch (SceneManager.GetActiveScene().name) { //set map creation here //if there are doors, set door locations case "Home": { //sets hub list of blocks map = new List <int>() { 8, 10, 11 }; doorLocations.Clear(); doorLocations.Add("World"); break; } case "World": { map = CreateWorld(StoryProgressionManager.GetMapSize(), StoryProgressionManager.GetDifficulty()); break; } } //door counter (used to go through door scene locations) int door = 0; // Instantiate Walls on the edges of the map Instantiate(blocks[9], new Vector3(-2 * 1.5f, 0, 0), blocks[9].transform.rotation); Instantiate(blocks[9], new Vector3(map.Count * 1.5f, 0, 0), blocks[9].transform.rotation); // Instantiate Entrance Instantiate(blocks[0], new Vector3(-1 * 1.5f, 0, 0), blocks[0].transform.rotation); //instantiate map for (int i = 0; i < map.Count; i++) { //instantiates objects in blocks list var tempObj = Instantiate(blocks[map[i]], new Vector3(i * 1.5f, 0, 0), blocks[map[i]].transform.rotation); //if its a door if (tempObj.tag == "Door") { //adds the scene name to the changeScene script tempObj.GetComponent <ChangeScene>().sceneName = doorLocations[door]; door++; } //if its an enemy else if ((tempObj.tag == "Boss") || (tempObj.tag == "Monster")) { //handles monster spawns EnemySpawn(tempObj, StoryProgressionManager.GetDifficulty()); } } //if it doesnt find player if (!GameObject.FindGameObjectWithTag("Player")) { //instantiate all objects that should be on every scene for (int i = 0; i < dontDestroyOnLoadObjects.Length; i++) { Instantiate(dontDestroyOnLoadObjects[i]); } } //set player to entrance GameObject.FindGameObjectWithTag("Player").transform.position = new Vector3( GameObject.FindGameObjectWithTag("Entrance").transform.position.x, GameObject.FindGameObjectWithTag("Player").transform.position.y, GameObject.FindGameObjectWithTag("Player").transform.position.z); GameObject.FindGameObjectWithTag("Canvas").GetComponent <UIControls>().MoveToEntrance(); }
// Update is called once per frame void Update() { //ap actionPoints.text = "AP:" + GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterStats>().actionPointsCurent.ToString(); //clock clock.text = string.Format("{0}Y {1}M {2}D {3}H", StoryProgressionManager.GetTimeYears(), StoryProgressionManager.GetTimeMonths(), StoryProgressionManager.GetTimeDays(), StoryProgressionManager.GetCurrentTimeHours()); //escape button if ((SceneManager.GetActiveScene().name == "Home") || (GameObject.FindGameObjectWithTag("FightWindow").GetComponent <FightManager>().GetFightState() != FightManager.FightFlow.OutsideFight)) { escapeButton.SetActive(false); } else { escapeButton.SetActive(true); } //door size if (GameObject.FindGameObjectWithTag("Canvas").GetComponent <UIControls>().IsNearDoor()) { doorButton.SetActive(true); doorSize.text = StoryProgressionManager.GetMapSize().ToString(); } else { doorButton.SetActive(false); } //skill Unlock Interface if (GameObject.FindGameObjectWithTag("Canvas").GetComponent <UIControls>().IsNearSkillUnlockStation()) { skillUnlockStationButton.SetActive(true); } else { skillUnlockStationButton.SetActive(false); skillUnlockStationPanel.SetActive(false); skillUnlockStationButton.GetComponent <ShowHideWindow>().showHide = false; } //alchemy Interface if (GameObject.FindGameObjectWithTag("Canvas").GetComponent <UIControls>().IsNearAlchemyStation()) { alchemyButton.SetActive(true); } else { alchemyButton.SetActive(false); alchemyPanel.SetActive(false); alchemyButton.GetComponent <ShowHideWindow>().showHide = false; } //gold gold.text = player.GetComponent <InventorySystem>().itemList[0].GetAmount().ToString(); //player name playerName.text = player.GetComponent <CharacterStats>().playerName; //exp expPool.text = string.Format("{0}/{1}", player.GetComponent <CharacterStats>().expPoolCurrent, player.GetComponent <CharacterStats>().currentStats.expPool); exp.width = AdjustBarSize(exp.Maxwidth, player.GetComponent <CharacterStats>().expPoolCurrent, player.GetComponent <CharacterStats>().currentStats.expPool); expBar.GetComponent <RectTransform>().sizeDelta = new Vector2(exp.width, exp.expbarSize.y); //jobs lumber.text = string.Format("WoodCutting Lvl.{0}", playerStats.WoodCutting.GetLevel()); farmer.text = string.Format("Farming Lvl.{0}", playerStats.Farming.GetLevel()); fisher.text = string.Format("Fishing Lvl.{0}", playerStats.Fishing.GetLevel()); miner.text = string.Format("Mining Lvl.{0}", playerStats.Mining.GetLevel()); //farmer farmerExpLabel.text = string.Format("{0}/{1}", player.GetComponent <CharacterStats>().Farming.GetExp(), player.GetComponent <CharacterStats>().Farming.GetExpToLevel()); farmerExp.width = AdjustBarSize(farmerExp.Maxwidth, player.GetComponent <CharacterStats>().Farming.GetExp(), player.GetComponent <CharacterStats>().Farming.GetExpToLevel()); farmerExpBar.GetComponent <RectTransform>().sizeDelta = new Vector2(farmerExp.width, farmerExp.expbarSize.y); //lumberman lumberjackExpLabel.text = string.Format("{0}/{1}", player.GetComponent <CharacterStats>().WoodCutting.GetExp(), player.GetComponent <CharacterStats>().WoodCutting.GetExpToLevel()); lumberExp.width = AdjustBarSize(lumberExp.Maxwidth, player.GetComponent <CharacterStats>().WoodCutting.GetExp(), player.GetComponent <CharacterStats>().WoodCutting.GetExpToLevel()); lumberjackExpBar.GetComponent <RectTransform>().sizeDelta = new Vector2(lumberExp.width, lumberExp.expbarSize.y); //fisher fisherExpLabel.text = string.Format("{0}/{1}", player.GetComponent <CharacterStats>().Fishing.GetExp(), player.GetComponent <CharacterStats>().Fishing.GetExpToLevel()); fisherExp.width = AdjustBarSize(fisherExp.Maxwidth, player.GetComponent <CharacterStats>().Fishing.GetExp(), player.GetComponent <CharacterStats>().Fishing.GetExpToLevel()); fisherExpBar.GetComponent <RectTransform>().sizeDelta = new Vector2(fisherExp.width, fisherExp.expbarSize.y); //miner minerExpLabel.text = string.Format("{0}/{1}", player.GetComponent <CharacterStats>().Mining.GetExp(), player.GetComponent <CharacterStats>().Mining.GetExpToLevel()); minerExp.width = AdjustBarSize(minerExp.Maxwidth, player.GetComponent <CharacterStats>().Mining.GetExp(), player.GetComponent <CharacterStats>().Mining.GetExpToLevel()); minerExpBar.GetComponent <RectTransform>().sizeDelta = new Vector2(minerExp.width, minerExp.expbarSize.y); //stats stats1.text = string.Format( "Health: {0}/{1}\n" + "Slime: {2}/{3}\n" + "Element Slots: {4}\n" + "Action Points: {5}/{6}", playerStats.healthCurrent.ToString(), playerStats.currentStats.health.ToString(), playerStats.slimeCurrent.ToString(), playerStats.currentStats.slime.ToString(), playerStats.currentStats.elementSlots.ToString(), playerStats.actionPointsCurent.ToString(), playerStats.currentStats.actionPoints.ToString()); stats2.text = string.Format( "Res:\n" + "Fire - {0}\n" + "Water - {1}\n" + "Earth - {2}\n" + "Wind - {3}\n" + "Light - {4}\n" + "Dark - {5}\n" + "Neutral - {6}", playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Water].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Earth].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Wind].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Dark].ToString(), playerStats.currentStats.fixedDamageStats[DictionaryHolder.element.Neutral].ToString()); stats3.text = string.Format( "Damage:\n" + "Fire - {0}\n" + "Water - {1}\n" + "Earth - {2}\n" + "Wind - {3}\n" + "Light - {4}\n" + "Dark - {5}\n" + "Neutral - {6}", playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Water].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Earth].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Wind].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Dark].ToString(), playerStats.currentStats.percentDamageStats[DictionaryHolder.element.Neutral].ToString()); stats4.text = string.Format( "Damage(%):\n" + "Fire - {0}%\n" + "Water - {1}%\n" + "Earth - {2}%\n" + "Wind - {3}%\n" + "Light - {4}%\n" + "Dark - {5}%\n" + "Neutral - {6}%", playerStats.currentStats.fixedResStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Water].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Earth].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Wind].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Fire].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Dark].ToString(), playerStats.currentStats.fixedResStats[DictionaryHolder.element.Neutral].ToString()); }
private void UpdateInDeCreaseMapSizeButtons() { increaseMapButton.GetComponent <Button>().interactable = ((StoryProgressionManager.GetMapSize() + 1 > StoryProgressionManager.GetMapSizeMaxUnlocked()) ? false : true); decreaseMapButton.GetComponent <Button>().interactable = ((StoryProgressionManager.GetMapSize() - 1 <= 0) ? false : true); }