public void Handle(StoryFinished eventToHandle) { var summary = ExtractSummaryText(eventToHandle.Story); var message = Format(TestSuiteFinishedMessagePattern, summary); SendTeamCityServiceMessage(message); }
private void RestartApplication(StoryFinished storyFinished) { ChangeState(ApplicationState.Restarting); AudioManager.Instance.Stop(); ResetValues(); StartCoroutine(_playingLogic.InvokeFunctionsCoroutine(settings.RestartChair, StartWaiting, this)); }
public void Handle(StoryFinished eventToHandle) { _server.TaskFinished(FindStoryTask(eventToHandle.Story.Id), "", TaskResult.Success); }
private void StopWaiting(StoryFinished e) { StopWaiting(); }