コード例 #1
0
 private void Start()
 {
     gameOver         = false;
     current          = StoryFiller.FillStory();
     historyText.text = string.Empty;
     foreach (Transform child in inventoryParent.transform)
     {
         Destroy(child.gameObject);
     }
     FillUI();
 }
コード例 #2
0
    void Start()
    {
        Debug.Log("INICIO DESDE GAMEPLAY Manager");
        pauseMenu.SetActive(false);
        current = StoryFiller.FillStory();
        Debug.Log("Rellenando datos");
        Debug.Log(current);

        historyText.text = "";
        FillUI();
    }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     current          = StoryFiller.FillStory();
     historyText.text = "";
     FillUI();
 }