private void Start() { gameOver = false; current = StoryFiller.FillStory(); historyText.text = string.Empty; foreach (Transform child in inventoryParent.transform) { Destroy(child.gameObject); } FillUI(); }
void Start() { Debug.Log("INICIO DESDE GAMEPLAY Manager"); pauseMenu.SetActive(false); current = StoryFiller.FillStory(); Debug.Log("Rellenando datos"); Debug.Log(current); historyText.text = ""; FillUI(); }
// Use this for initialization void Start() { current = StoryFiller.FillStory(); historyText.text = ""; FillUI(); }