コード例 #1
0
ファイル: FioraStuff.cs プロジェクト: HentaiBae/KappAIO
            private static void GameObject_OnDelete(GameObject sender, EventArgs args)
            {
                var emitter = sender as Obj_GeneralParticleEmitter;

                if (emitter != null && emitter.IsEnemy)
                {
                    if (FioraPassive(emitter))
                    {
                        if (StoredPassives.Any(p => p.Vital.IdEquals(emitter)))
                        {
                            StoredPassives.RemoveAll(v => (v.Vital != null && (v.Vital.IdEquals(emitter) || v.Vital.IsDead || !v.Vital.IsValid)) || (v.Caster != null && (!v.Caster.IsValid || v.Caster.IsDead)) || Core.GameTickCount - v.startTick > 15000);
                        }
                    }
                }
            }
コード例 #2
0
ファイル: FioraStuff.cs プロジェクト: HentaiBae/KappAIO
            private static void GameObject_OnCreate(GameObject sender, EventArgs args)
            {
                var emitter = sender as Obj_GeneralParticleEmitter;

                if (emitter != null && emitter.Name.Contains("Fiora"))
                {
                    if (FioraPassive(emitter) && emitter.IsEnemy)
                    {
                        StoredPassives.RemoveAll(v => (v.Vital != null && (v.Vital.IsDead || !v.Vital.IsValid)) || (v.Caster != null && (!v.Caster.IsValid || v.Caster.IsDead)) || Core.GameTickCount - v.startTick > 15000);
                        var passive = new FioraVital(emitter)
                        {
                            startTick = Core.GameTickCount
                        };
                        if (!StoredPassives.Contains(passive))
                        {
                            StoredPassives.Add(passive);
                        }
                    }
                }
            }
コード例 #3
0
ファイル: FioraStuff.cs プロジェクト: HentaiBae/KappAIO
            public static void Init()
            {
                GameObject.OnCreate += GameObject_OnCreate;
                GameObject.OnDelete += GameObject_OnDelete;

                foreach (var emitter in ObjectManager.Get <Obj_GeneralParticleEmitter>().Where(FioraPassive))
                {
                    if (emitter.IsEnemy)
                    {
                        var passive = new FioraVital(emitter)
                        {
                            startTick = Core.GameTickCount
                        };
                        if (!StoredPassives.Contains(passive))
                        {
                            StoredPassives.Add(passive);
                        }
                    }
                }
            }