static void CheckSendModel(Player p, string modelName) { lock (SentCustomModels) { var sentModels = SentCustomModels[p.name]; if (!sentModels.Contains(modelName)) { var storedModel = new StoredCustomModel(modelName); if (storedModel.Exists()) { storedModel.LoadFromFile(); storedModel.Define(p); sentModels.Add(modelName); } } } }