public int GetTriangleCount(int nObjectID) { StoredCommands sc = new StoredCommands(); uint key = sc.AppendSceneCommand_GetTriangleCount(nObjectID); ExecuteCommands(sc); any_result r = new any_result(); bool bOK = sc.GetSceneCommandResult_GetTriangleCount(key, r); return((bOK) ? r.i : -1); }