public override bool Run() { if (!this.Actor.RouteToObjectRadialRange(this.Target, UniversityWelcomeKit.kMinRouteDistance, UniversityWelcomeKit.kMaxRouteDistance)) { return(false); } base.StandardEntry(); base.BeginCommodityUpdates(); base.EnterStateMachine("UniversityWelcomeKit", "EnterUniversity", "x"); base.AnimateSim("LoopTest"); bool flag = base.DoTimedLoop(2f, ExitReason.Default); base.AnimateSim("ExitAptituteTest"); base.EndCommodityUpdates(flag); base.StandardExit(); //Replace restock item with the restocked item StoreSetBase b = RestockItemHelperClass.FindParentShopBase(this.Target); GameObject o = RestockItemHelperClass.RecreateSoldObject(this.Target, this.Actor.SimDescription); //If the sim is tending the register, make him go back to tending if (b != null) { b.AddInteractionsToChildObjects(); List <StoreSetRegister> registers = new List <StoreSetRegister>(Sims3.Gameplay.Queries.GetObjects <StoreSetRegister>(b.LotCurrent)); if (registers != null) { foreach (var register in registers) { //Push hired clerk to go back to work. if (CMStoreSet.IsStoreOpen(register) && register.mPreferredClerk == this.Actor.SimDescription.SimDescriptionId) { base.TryPushAsContinuation(StoreSetRegister.PostureIdle.Singleton, register); break; } } } } return(true); }