public void purchaseProduct(string code, int quantity) { #if PURCHASE_USE_APPLE_ITUNES StoreKitBinding.purchaseProduct(code, quantity); #elif PURCHASE_USE_AMAZON //AmazonIAP.initiatePurchaseRequest(GamePacks.currentGameBundle + "." + code); AmazonIAP.initiatePurchaseRequest(code); #elif PURCHASE_USE_GOOGLE_PLAY GoogleIAB.purchaseProduct(code); #else // Web/PC purchaseProcessCompleted = true; ProductPurchaseRecord data = ProductPurchaseRecord.Create( code, "Product Purchase", "Product purchased:" + code, true, "TODO", "TODO", code, 1, ProductPurchaseType.typeThirdParty, ProductStoreType.typeAmazon); BroadcastProductPurchaseSuccess(data); #endif }
void productListReceivedEvent(List <StoreKitProduct> productList) { Debug.Log("productListReceivedEvent. total products received: " + productList.Count); // print the products to the console foreach (StoreKitProduct product in productList) { Debug.Log(product.ToString() + "\n"); } Debug.Log("total productsReceived: " + productList.Count); // Do something more useful with the products than printing them to the console foreach (StoreKitProduct product in productList) { if (product.productIdentifier == CurProduct.pid) { if (isBuying) //;// = true; { Debug.Log("FindProduct" + CurProduct.pid); StoreKitBinding.purchaseProduct(CurProduct.pid, 1); isBuying = false; } return; } Debug.Log(product.ToString() + "\n"); } BuyFail(IAPHelper.FailType.PRODUCT_NOT_EXSIT, ""); }
public void purchaseProduct(string product) { #if UNITY_ANDROID GoogleIAB.purchaseProduct(product); #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(product, 1); #else /* string url = UI.Instance.getURL(product); * FB.Canvas.Pay(url, "purchaseitem", 1, null, null, null, null, null, delegate(FBResult response) { * object resp = Json.Deserialize(response.Text); * Dictionary<string, object> infoItem = resp as Dictionary<string, object>; * if (infoItem != null) {//HACKKKAKAKAKKAKKA * //if (product == "com.bitoon.classicgolf.punadogemas") { //joyero * // //purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "", "eyJwYXltZW50X2lkIjo0NDE0ODg0ODI2NDgwMTUsImFtb3VudCI6IjEwLjAwIiwiY3VycmVuY3kiOiJFVVIiLCJxdWFudGl0eSI6IjEiLCJzdGF0dXMiOiJjb21wbGV0ZWQiLCJzaWduZWRfcmVxdWVzdCI6Imx2Zkg3Smt2ajY3MjJPMTVVRE9KNkU5UjdpNlFNczRTajJLUVRQdU9JYVEuZXlKaGJHZHZjbWwwYUcwaU9pSklUVUZETFZOSVFUSTFOaUlzSW1GdGIzVnVkQ0k2SWpFd0xqQXdJaXdpWTNWeWNtVnVZM2tpT2lKRlZWSWlMQ0pwYzNOMVpXUmZZWFFpT2pFek9UZ3lOVEV5T0RBc0luQmhlVzFsYm5SZmFXUWlPalEwTVRRNE9EUTRNalkwT0RBeE5Td2ljWFZoYm5ScGRIa2lPaUl4SWl3aWMzUmhkSFZ6SWpvaVkyOXRjR3hsZEdWa0luMCJ9"); * //} else if (product == "com.bitoon.classicgolf.bolsagemas") { //saco * // //purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "", "eyJwYXltZW50X2lkIjo0NDE0ODg0ODkzMTQ2ODEsImFtb3VudCI6IjI1LjAwIiwiY3VycmVuY3kiOiJFVVIiLCJxdWFudGl0eSI6IjEiLCJzdGF0dXMiOiJjb21wbGV0ZWQiLCJzaWduZWRfcmVxdWVzdCI6IjZyMW8yX1IxQ1pOdHlHeUdvZXdGYjlKbTZ3WUxxV3FIajYzRWl1SHlBLW8uZXlKaGJHZHZjbWwwYUcwaU9pSklUVUZETFZOSVFUSTFOaUlzSW1GdGIzVnVkQ0k2SWpJMUxqQXdJaXdpWTNWeWNtVnVZM2tpT2lKRlZWSWlMQ0pwYzNOMVpXUmZZWFFpT2pFek9UZ3lOVEV6TkRZc0luQmhlVzFsYm5SZmFXUWlPalEwTVRRNE9EUTRPVE14TkRZNE1Td2ljWFZoYm5ScGRIa2lPaUl4SWl3aWMzUmhkSFZ6SWpvaVkyOXRjR3hsZEdWa0luMCJ9"); * //} else if (product == "com.bitoon.classicgolf.joyerogemas") {//cofre * // //purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "", "eyJwYXltZW50X2lkIjo0NDE0ODg0OTI2NDgwMTQsImFtb3VudCI6IjUwLjAwIiwiY3VycmVuY3kiOiJFVVIiLCJxdWFudGl0eSI6IjEiLCJzdGF0dXMiOiJjb21wbGV0ZWQiLCJzaWduZWRfcmVxdWVzdCI6Ill3eEJTM2p2WWlrVjdQbVhJemM5STluSUZoMklwaWw1Z3p4Y0UwNUNJTEUuZXlKaGJHZHZjbWwwYUcwaU9pSklUVUZETFZOSVFUSTFOaUlzSW1GdGIzVnVkQ0k2SWpVd0xqQXdJaXdpWTNWeWNtVnVZM2tpT2lKRlZWSWlMQ0pwYzNOMVpXUmZZWFFpT2pFek9UZ3lOVEUwTWpJc0luQmhlVzFsYm5SZmFXUWlPalEwTVRRNE9EUTVNalkwT0RBeE5Dd2ljWFZoYm5ScGRIa2lPaUl4SWl3aWMzUmhkSFZ6SWpvaVkyOXRjR3hsZEdWa0luMCJ9"); * //} else if (product == "com.bitoon.classicgolf.sacogemas") { // camion * // //purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "", "eyJwYXltZW50X2lkIjo0NDE0ODg1MzkzMTQ2NzYsImFtb3VudCI6IjEwMC4wMCIsImN1cnJlbmN5IjoiRVVSIiwicXVhbnRpdHkiOiIxIiwic3RhdHVzIjoiY29tcGxldGVkIiwic2lnbmVkX3JlcXVlc3QiOiJWUWR6eXBKMnBETGoyU0lBZ0NoaGd5NThwTUtFdW9IeWVFOW52cTROcjkwLmV5SmhiR2R2Y21sMGFHMGlPaUpJVFVGRExWTklRVEkxTmlJc0ltRnRiM1Z1ZENJNklqRXdNQzR3TUNJc0ltTjFjbkpsYm1ONUlqb2lSVlZTSWl3aWFYTnpkV1ZrWDJGMElqb3hNems0TWpVeU16UXpMQ0p3WVhsdFpXNTBYMmxrSWpvME5ERTBPRGcxTXprek1UUTJOellzSW5GMVlXNTBhWFI1SWpvaU1TSXNJbk4wWVhSMWN5STZJbU52YlhCc1pYUmxaQ0o5In0="); * //} else if (product == "com.bitoon.classicgolf.cofregemas") { //000000 * // //purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "", "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"); * //} else ; * ////purchaseHardCurrency(product, "facebook", LoadXmlData.baseUrl + "/golfws/rest/market/exchange", "",Convert.ToBase64String(Encoding.UTF8.GetBytes(response.Text))); * } * }); */ #endif }
public void PurchaseReal(string productname) { SoundManager.Instance.PlaySound(8); switch (productname) { case "one.coin": StoreKitBinding.purchaseProduct("coin1", 1); break; case "three.coin": StoreKitBinding.purchaseProduct("coin2", 1); break; case "five.coin": StoreKitBinding.purchaseProduct("coin3", 1); break; case "nine.coin": StoreKitBinding.purchaseProduct("coin4", 1); break; case "intotheblack.vip": StoreKitBinding.purchaseProduct("VIP", 1); break; case "intotheblack.venus": StoreKitBinding.purchaseProduct("wingman", 1); break; default: break; } }
public void purchaseProduct(string code, int quantity) { #if PURCHASE_USE_APPLE_ITUNES_PRIME31 StoreKitBinding.purchaseProduct(code, quantity); #elif PURCHASE_USE_AMAZON_PRIME31 //AmazonIAP.initiatePurchaseRequest(GamePacks.currentGameBundle + "." + code); AmazonIAP.initiatePurchaseRequest(code); #elif PURCHASE_USE_GOOGLE_PLAY_PRIME31 GoogleIAB.purchaseProduct(code); #elif PURCHASE_USE_UNITY productManager.PurchaseProduct(code); #else // Web/PC purchaseProcessCompleted = true; ProductNetworkRecord data = ProductNetworkRecord.Create( code, "Product Purchase", "Product purchased:" + code, true, "TODO", "TODO", code, 1, ProductNetworkType.typeThirdParty, ProductNetworkStoreType.typeAmazon, ProductNetworkConsumableType.consumable); BroadcastProductNetworksSuccess(data); #endif }
/// <summary> /// 购买一个角色槽,可以多创建一个角色 /// </summary> public void BuyPlayerSlot(UIToggle toggle) { //Debug.Log(string.Format("===================={0},{1}", BtnGameManager.yt,BtnGameManager.yt[0]["userEmail"].YuanColumnText)); string userName = BtnManager.passID; string quDao = TableRead.strPageName; toggle.value = false; btnStartGame.SetActive(false); //StartCoroutine (BeginTimeOut(15,3,ConnectInRoom,() => InRoom.GetInRoomInstantiate().GetBuyLanWei(userName, quDao),null)); #if SDK_ZSYIOS // 正版iOS平台内购相关逻辑 int playerSlotCount = PlayerPrefs.GetInt("PlayerSlotCount", 2); if (playerSlotCount < 5) { StoreKitBinding.requestProductData("cszz.061"); StoreKitBinding.purchaseProduct("cszz.061", 1); } else { warnings.warningAllTime.Show("", StaticLoc.Loc.Get("info1013")); } #else //10月29号出封测包先注释掉 InRoom.GetInRoomInstantiate().GetBuyLanWei(userName, quDao); #endif }
public void PurchaseItem(ButtonEventArgs args) { if (!CoreUtility.Me.ShowInternetConnection()) { return; } #if (UNITY_IOS && !STOREKIT) || (UNITY_ANDROID && !GOOGLEIAB) PopupMessages.Me.InAppNotIntegratedMessage(); return; #endif string coststring; int index; int.TryParse(args.data, out index); pID = InAppInfo[index].ID; isRestore = false; isRestoreItemSuccess = false; coststring = isProductReceived && isLocalStoreCost ? InAppInfo[index].CostStringLocaleBase : "$" + InAppInfo[index].CostUSD; MyDebug.Log("InAppManager::PurchaseItem => " + pID + ", " + index + ", " + InAppInfo[index].DisplayName + ", " + coststring); PopupMessages.Me.InAppProcessMessage(InAppInfo[index].DisplayName, coststring); #if UNITY_EDITOR PurchaseSuccessful(pID, "UnityTest_" + System.DateTime.Now.ToOADate()); return; #endif #region iOS Methods #if UNITY_IOS && !UNITY_EDITOR && STOREKIT StoreKitBinding.purchaseProduct(pID, 1); #endif #endregion #region Android => Google Play Mathods #if UNITY_ANDROID && !UNITY_EDITOR && !AMAZONSTORE && GOOGLEIAB GoogleIAB.queryInventory(inappids); #endif #endregion #region Android => Amazon Store Methods #if UNITY_ANDROID && !UNITY_EDITOR && AMAZONSTORE #if UNDERGROUND pID = pID.Replace("supercell.", "supercell.underground."); #endif if (unavailableSkus.Contains(pID)) { ItemUnavailable(pID); return; } // Construct object passed to operation as input SkuInput request = new SkuInput(); request.Sku = pID; // Call synchronous operation with input object RequestOutput response = iapService.Purchase(request); #endif #endregion }
public static void buyItem(string itemID) { #if UNITY_ANDROID GoogleIAB.purchaseProduct(itemID); #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(itemID, 1); #endif }
protected override void Purchase(MarketLot lot) { Debug.Log("IOSBilling. Purchase lot:" + lot); if (_canMakePayments) { StoreKitBinding.purchaseProduct(lot.ProductIOSIdentifier, 1); } }
/// <summary> /// purchase non-consumable product based on its product id. /// Our delegates then fire the appropriate succeeded/fail event. /// Additionally, non-consumables are being saved to the database /// </summary> public static void PurchaseNonconsumableProduct(string productId) { productId = GetIAPObject(productId).GetIdentifier(); #if UNITY_ANDROID GoogleIAB.purchaseProduct(productId, "nonconsume"); #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(productId, 1); #endif }
// Purchases the given product and quantity. completionHandler provides if the purchase succeeded public static void purchaseNonconsumableProduct(string productId, Action <bool> completionHandler) { _purchaseCompletionAction = completionHandler; #if UNITY_ANDROID GoogleIAB.purchaseProduct(productId, NON_CONSUMABLE_PAYLOAD); #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(productId, 1); #endif }
// _////////////////////////////////////////////////_ _____ Action _____ 구 매 _____ public void PurchaseProduct(string pProductID) { Ag.LogStartWithStr(3, "Purchase Product >>> " + pProductID + " From Apple Count : " + ProdNumFromAppl); AgStt.IntendedPause = true; // 구매 진행 시작. Node close 방지. ReceiptOfIAP = ""; //ProductID = "com.appsgraphy.psykickbattlekakao." + pProductID; // cash0500 .. cash0030.. ProductID = pProductID; StoreKitBinding.purchaseProduct(productIdentifier: ProductID, quantity: 1); Ag.LogString(" Sent ... " + ProductID); }
void myMakePurchaseMethod(UpsightPurchase purchase) { if (purchase != null) { # if UNITY_IPHONE if (StoreKitBinding.canMakePayments()) { StoreKitBinding.purchaseProduct(purchase.productIdentifier, purchase.quantity); } # endif # if UNITY_ANDROID
public void DoBuyCoins1000() { ShowConnectingiTunesPanel(); if (CheckProductData(IAP_PROD_Coins1000)) { StoreKitBinding.purchaseProduct(IAP_PROD_Coins1000, 1); } else { PurchaseFailed(); } }
public void BuyProduct(IAP iap) { IAPUnit mIap = mInAppProducts.Find(f => (f.mIap == iap)); #if UNITY_ANDROID GoogleIAB.purchaseProduct(mIap.IAP_Id); #endif #if UNITY_IOS StoreKitBinding.purchaseProduct(mIap.IAP_Id, 1); #endif }
public bool PurchaseRemoveAds() { if (_products != null && _products.Count > 0) { Debug.Log("preparing to purchase product: eu.machten.Bee.removeads"); StoreKitBinding.purchaseProduct("eu.machten.Bee.removeads", 1); return(true); } else { return(false); } }
public bool Purchase10ExtraLives() { if (_products != null && _products.Count > 0) { Debug.Log("preparing to purchase product: eu.machten.Bee.10extralives"); StoreKitBinding.purchaseProduct("eu.machten.Bee.10extralives", 1); return(true); } else { return(false); } }
void onPurchasing(SuppliesUIObject item, GameObject tag) { if (tag.tag == "GoldButton") { Debug.Log(tag.name); if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Gold Buy Attempt"); } if (tag.name == "Gold") { tweenIn(); } else if (tag.name == "GoldButtonBG") { tweenOut(); } else if (tag.name == "Coins_L1") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_200, 1); #endif } else if (tag.name == "Coins_L2") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_500, 1); #endif } else if (tag.name == "Coins_L3") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_4000, 1); #endif } } }
/// <summary> /// purchase consumable product based on its product id. /// If the productId matches "restore", we restore iaps instead. /// Our delegates then fire the appropriate succeeded/fail event /// </summary> public static void PurchaseConsumableProduct(string productId) { if (productId == "restore") { RestoreTransactions(); } else { productId = GetIAPObject(productId).GetIdentifier(); #if UNITY_ANDROID GoogleIAB.purchaseProduct(productId, "consume"); #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(productId, 1); #endif } }
/// <summary> /// purchase subscription based on its product id. /// Our delegates then fire the appropriate succeeded/fail event. /// On Android we have to check whether subscriptions are supported /// </summary> public static void PurchaseSubscription(string productId) { productId = GetIAPObject(productId).GetIdentifier(); #if UNITY_ANDROID if (GoogleIAB.areSubscriptionsSupported()) { GoogleIAB.purchaseProduct(productId); } else { BillingNotSupported("Subscriptions not available."); } #elif UNITY_IPHONE StoreKitBinding.purchaseProduct(productId, 1); #endif }
protected virtual void attemptUpgrade() { if (Application.platform == RuntimePlatform.IPhonePlayer) { #if UNITY_IPHONE #if GOT_PRIME31_STORE_KIT_PLUGIN StoreKitBinding.purchaseProduct(productID, 1); #endif #endif } else { int curGold = Globals.getTotalScore(0); Globals.setTotalScore(curGold + goldBonus); } }
public void NoAds() { Main.Instance.PlayButtonSound(); #if UNITY_IOS if (_products != null && _products.Count > 0) { int productIndex = 0; //We have only one product // Random.Range( 0, _products.Count ); var product = _products[productIndex]; Debug.Log("preparing to purchase product: " + product.productIdentifier); StoreKitBinding.purchaseProduct(product.productIdentifier, 1); } #elif UNITY_ANDROID GoogleIAB.purchaseProduct(Constants.PRODUCT_ID); // GoogleIAB.purchaseProduct( "android.test.purchased" ); #endif }
//결제요청 하기 public void RequestPayment(string _productID, ushort _shopIdx) { UserEditor.Getsingleton.EditLog("purchase productID :" + _productID); UserEditor.Getsingleton.EditLog("purchase _shopIdx :" + _shopIdx); buyProductID = _productID; ShopIdx = _shopIdx; #if UNITY_ANDROID Loadmanager.instance.LoadingUI(true); GoogleIAB.purchaseProduct(_productID); #elif UNITY_IOS //구매진행중 ON isPurchasing = true; //로딩방 활성화 Loadmanager.instance.LoadingUI(true); StoreKitBinding.purchaseProduct(_productID, 1); #endif }
public void buyProductWithId(int productID, int number) { Debug.Log("Can makePurshe?"); if (!canMakePayments) { Debug.Log("No"); InitialiseStoreKit(); Debug.Log("Return"); return; } Debug.Log("Yes"); var productIndex = productID; if (_products != null) { if (_products.Count > productIndex) { Debug.Log(_products.Count + ""); } else { Debug.Log("No products"); NoInternetConnection.SetActive(true); return; } } else { Debug.Log("No products - null"); NoInternetConnection.SetActive(true); return; } var product = _products[productIndex]; Debug.Log("preparing to purchase product: " + product.productIdentifier); StoreKitBinding.purchaseProduct(product.productIdentifier, 1); }
// Update is called once per frame void Update() { if (PlayerPrefs.GetInt("FullGame") > 1) { Destroy(gameObject, 0.3f); } if (Input.GetMouseButtonDown(0)) { Vector3 pos = Input.mousePosition; if (Cancel.HitTest(pos)) { audio.PlayOneShot(clicksound); _Hud.bPause = false; Application.LoadLevel("Menu"); } if (BuyButton.HitTest(pos)) { audio.PlayOneShot(clicksound); StoreKitBinding.purchaseProduct("TTLFULLGAME", 1); BuyButton.gameObject.SetActiveRecursively(false); StartCoroutine(WaitForBuy(2.0f)); } } if (PlayerPrefs.GetInt("FullGame") > 0) { _Hud.bPause = true; Time.timeScale = 1; Destroy(gameObject); } }
void StartPurchase() { mPurchaseReady = false; // disable button when clicked KongregateAPI kongregate = KongregateAPI.GetAPI(); Dictionary <string, object> fields = new Dictionary <string, object> () { { "type", "Gold Pack" }, { "discount_percent", 12.5 }, { "context_of_offer", "StoreFront" } }; #if UNITY_IPHONE kongregate.Analytics.StartPurchase("com.kongregate.mobile.games.angryBots.t05_coins", 1, fields); StoreKitBinding.purchaseProduct("com.kongregate.mobile.games.angryBots.t05_coins", 1); #elif UNITY_ANDROID kongregate.Analytics.StartPurchase("com.kongregate.android.games.angrybots.t03_hard", 1, fields); GoogleIAB.purchaseProduct("com.kongregate.android.games.angrybots.t03_hard"); #elif UNITY_WEBPLAYER || UNITY_WEBGL kongregate.Analytics.StartPurchase("com.kongregate.web.angrybots.t05_hard", 1, fields); // Use the Javascript API to initiate the purchase. Notice in this flow we call finishPurchase via // the Javascript API after the purchase is completed by serializing the game fields needed. You // could also save the game fields into a variable in your Unity script and then call // kongregate.Analytics.FinishPurchase(...) in the Unity callback as well. Application.ExternalEval(string.Format( @"kongregate.mtx.purchaseItems(['com.kongregate.web.angrybots.t05_hard'], function(result){{ var status = result.success ? 'SUCCESS' : 'FAIL'; var data = result.success ? '{0}' : '{1}'; kongregate.analytics.finishPurchase(status, result.purchase_id, data); // Fire the callback in the Unity code kongregateUnitySupport.getUnityObject().SendMessage('Kongregate', 'OnKredPurchaseResult', status); }});" , Analytics.toAnalyticEventJSON(getPurchaseFields()), Analytics.toAnalyticEventJSON(fields))); #endif }
public override void PurchaseProduct(InAppPurchase purchase) { #if UNITY_EDITOR base.PurchaseProduct(purchase); #elif UNITY_IPHONE if (StoreKitBinding.canMakePayments()) { purchasingProduct = purchase; RequestProductList(); StoreKitManager.productPurchaseAwaitingConfirmationEvent += OnProductAwaitingVerification; StoreKitManager.purchaseFailedEvent += OnProductFailed; StoreKitManager.purchaseCancelledEvent += OnProductCanceled; Debug.Log("Purchasing product: " + productIds[(int)purchasingProduct]); StoreKitBinding.purchaseProduct(GetPurchaseId(purchase), 1); } else { OnInAppDisabled(purchase); } #endif }
void OnGUI() { beginColumn(); if (GUILayout.Button("Get Can Make Payments")) { bool canMakePayments = StoreKitBinding.canMakePayments(); Debug.Log("StoreKit canMakePayments: " + canMakePayments); } if (GUILayout.Button("Request Product Data")) { // array of product ID's from iTunesConnect. MUST match exactly what you have there! var productIdentifiers = new string[] { "anotherProduct", "tt", "testProduct", "sevenDays", "oneMonthSubsciber" }; StoreKitBinding.requestProductData(productIdentifiers); } if (GUILayout.Button("Restore Completed Transactions")) { StoreKitBinding.restoreCompletedTransactions(); } endColumn(true); // enforce the fact that we can't purchase products until we retrieve the product data if (_products != null && _products.Count > 0) { if (GUILayout.Button("Purchase Random Product")) { var productIndex = Random.Range(0, _products.Count); var product = _products[productIndex]; Debug.Log("preparing to purchase product: " + product.productIdentifier); StoreKitBinding.purchaseProduct(product.productIdentifier, 1); } } else { GUILayout.Label("Once you successfully request product data a purchase button will appear here for testing"); } if (GUILayout.Button("Get Saved Transactions")) { List <StoreKitTransaction> transactionList = StoreKitBinding.getAllSavedTransactions(); // Print all the transactions to the console Debug.Log("\ntotal transaction received: " + transactionList.Count); foreach (StoreKitTransaction transaction in transactionList) { Debug.Log(transaction.ToString() + "\n"); } } if (GUILayout.Button("Turn Off Auto Confirmation of Transactions")) { // this is used when you want to validate receipts on your own server or when dealing with iTunes hosted content // you must manually call StoreKitBinding.finishPendingTransactions when the download/validation is complete StoreKitManager.autoConfirmTransactions = false; } if (GUILayout.Button("Cancel Downloads")) { StoreKitBinding.cancelDownloads(); } if (GUILayout.Button("Display App Store")) { StoreKitBinding.displayStoreWithProductId("305967442"); } endColumn(); }
void OnGUI() { return; if (GUILayout.Button("Get Can Make Payments")) { canMakePayments = StoreKitBinding.canMakePayments(); Debug.Log("StoreKit canMakePayments: " + canMakePayments); } if (GUILayout.Button("Get Product Data")) { // array of product ID's from iTunesConnect. MUST match exactly what you have there! var productIdentifiers = new string[] { "com.DMDEnterprise.kicktheballfree.100coins", "com.DMDEnterprise.kicktheballfree.200coins" }; StoreKitBinding.requestProductData(productIdentifiers); } if (GUILayout.Button("Restore Completed Transactions")) { StoreKitBinding.restoreCompletedTransactions(); } // enforce the fact that we can't purchase products until we retrieve the product data if (_products != null && _products.Count > 0) { if (GUILayout.Button("Purchase Random Product")) { var productIndex = Random.Range(0, _products.Count); var product = _products[productIndex]; Debug.Log("preparing to purchase product: " + product.productIdentifier); StoreKitBinding.purchaseProduct(product.productIdentifier, 1); } } if (GUILayout.Button("Get Saved Transactions")) { List <StoreKitTransaction> transactionList = StoreKitBinding.getAllSavedTransactions(); // Print all the transactions to the console Debug.Log("\ntotal transaction received: " + transactionList.Count); foreach (StoreKitTransaction transaction in transactionList) { Debug.Log(transaction.ToString() + "\n"); } } if (GUILayout.Button("Turn Off Auto Confirmation of Transactions")) { // this is used when you want to validate receipts on your own server or when dealing with iTunes hosted content // you must manually call StoreKitBinding.finishPendingTransactions when the download/validation is complete StoreKitManager.autoConfirmTransactions = false; } if (GUILayout.Button("Display App Store")) { StoreKitBinding.displayStoreWithProductId("305967442"); } }
// fund 2000 /* * 1. 10,000 gram Gold for 5 Strong Engine * : Strong engine can destroy everything by collide.. it's a great engine to make scores.. * 2. 30,000 Gram Gold for 10 Gost Engine * : Ghost Engine can Go as fast as inside any objects this is a so amaizing engine ever.. buy this engine to make more score * 3. 50,000 Grams Gold for 10 Magnet Engine * : It's a Magnet Field Engine it can destroy all obstracles and collect gold stone and coins autometically.. buy this engine.. * Enjoy a funny train journey * * * 1. 30,000 gram Gold at $1 * 2. 70,000 gram Gold at $1.99 * * * * */ void Update() { CoinsDeposit.GetComponent <TextMesh>().text = "" + gold; HealthText.GetComponent <TextMesh>().text = "" + Health; HB1_details.GetComponent <TextMesh>().text = "Protect yourself \nfrom Front Collision..\nSpending 5,000 coins"; HB2_details.GetComponent <TextMesh>().text = "Protect yourself \nforever from Front \nCollision... does not\nmatter the obstacle \nsize..and quantity.. "; CB1_details.GetComponent <TextMesh>().text = "Get coins and use \nother features..."; CB2_details.GetComponent <TextMesh>().text = "Get Mega coins and \nuse other features...\ndon't worry.. about\nmissed coins.. on \nGame play"; CXB1_details.GetComponent <TextMesh>().text = "Get Double coins value\nenjoy more funn..."; CXB2_details.GetComponent <TextMesh>().text = "4x multiply coins value\nenjoy more funn..."; EB1_details.GetComponent <TextMesh>().text = "Unlock Challengeing \nnever die Ghost mode \nIt is incredible.. \nrealy great.."; EB2_details.GetComponent <TextMesh>().text = "Unlock Super Mode.\nfeel your joy\nand funn with game."; if (PlayerPrefs.GetInt("M_Health") > 0) { _hbuy2.SetActiveRecursively(false); } else { _hbuy2.SetActiveRecursively(true); } if (PlayerPrefs.GetInt("COIN2X") > 0) { _cxbuy1.SetActiveRecursively(false); } else { _cxbuy1.SetActiveRecursively(true); } if (PlayerPrefs.GetInt("COIN4X") > 0) { _cxbuy2.SetActiveRecursively(false); } else { _cxbuy2.SetActiveRecursively(true); } if (PlayerPrefs.GetInt("S_ENG") > 0) { _engbuy2.SetActiveRecursively(false); } else { _engbuy2.SetActiveRecursively(true); } if (PlayerPrefs.GetInt("G_ENG") > 0) { _engbuy1.SetActiveRecursively(false); } else { _engbuy1.SetActiveRecursively(true); } if (Input.GetMouseButtonDown(0)) { Vector3 touchPos = Input.mousePosition; if (Back.HitTest(touchPos)) { _StoreMenu.isS_Close = true; PlayerPrefs.SetInt("Health", Health); StartCoroutine(waitlevels(0.9f)); audio.PlayOneShot(ActionSound); } if (Restore.HitTest(touchPos)) { audio.PlayOneShot(ActionSound); StoreKitBinding.restoreCompletedTransactions(); } ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 500)) { if (hit.collider.tag == "_hbuy1") // 5000 coins >> { audio.PlayOneShot(ActionSound); if (gold > 4999) { Health += 24; gold -= 5000; } // Heale += 24; } if (hit.collider.tag == "_hbuy2") // 40,000 coins $0.99 { audio.PlayOneShot(ActionSound); if (gold > 39999) { PlayerPrefs.SetInt("M_Health", 2); // true gold -= 40000; } else { StoreKitBinding.purchaseProduct("HMpack", 1); } } if (hit.collider.tag == "_cbuy1") //$0.99 >> { audio.PlayOneShot(ActionSound); //gold += 50000; StoreKitBinding.purchaseProduct("CSpack", 1); } if (hit.collider.tag == "_cbuy2") //$1.99 >> { audio.PlayOneShot(ActionSound); //gold+= 900000; StoreKitBinding.purchaseProduct("CMpack", 1); } if (hit.collider.tag == "_cxbuy1") // 50,000 coins { audio.PlayOneShot(ActionSound); if (gold > 49999) { PlayerPrefs.SetInt("COIN2X", 2); gold -= 50000; } } if (hit.collider.tag == "_cxbuy2") //3,00,000 coins $0.99 { audio.PlayOneShot(ActionSound); if (gold > 299999) { gold -= 300000; PlayerPrefs.SetInt("COIN4X", 2); } else { StoreKitBinding.purchaseProduct("CXpack", 1); } } if (hit.collider.tag == "_engbuy1") //7,00,000 coins $1.99 { audio.PlayOneShot(ActionSound); if (gold > 699999) { gold -= 700000; PlayerPrefs.SetInt("G_ENG", 2); } else { StoreKitBinding.purchaseProduct("ESpack", 1); } } if (hit.collider.tag == "_engbuy2") //9,00,000 coins $2.99 { audio.PlayOneShot(ActionSound); if (gold > 899999) { gold -= 900000; PlayerPrefs.SetInt("S_ENG", 2); } else { StoreKitBinding.purchaseProduct("EMpack", 1); } } } } }