void GenerateBones() { int bones = Random.Range(0, 21); string bonesText = $"Bones x{ bones }"; Creator.CreateLootText(bonesText, this.lootContainer.transform); Store.AddBones(bones); }
public void OnBuy() { Store.AddBones(-this.selectedItem.cost); this.OpenCardPack(); this.selectedItem.SetSelected(false); this.selectedItem = null; this.DisableBuy(); }