public static void testUnTarGZip() { Logger.init(Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\temp\\scratch 2\\uncompress.log"); Guid myGuid = Guid.NewGuid(); string archivePath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\temp\\scratch 2\\01010101-0101-0101-0101-010101010101_123_0.tgz"; string outputDir = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\temp\\scratch 2"; RestoreTask rt = new RestoreTask(archivePath, outputDir); rt.Add("cs 410 2012-12-09\\echo backup logo v1.png"); StorageThread st = new StorageThread("", myGuid); st.EnqueueStorageTask(rt); Print("added task to storagethread"); int x = 0; while (st.IsWorking()) { x++; Thread.Sleep(1000); Print("waiting for storagethread to finish working " + x); } Print("storagethread done"); st.RequestStop(); Print("requested stop of storagethread"); while (st.IsAlive()) { x++; Thread.Sleep(1000); Print("waiting for storagethread to stop " + x); } Print("storagethread stopped"); Console.WriteLine("press a key to continue"); Console.ReadKey(); }
/// <summary> /// tests the basic Tar and GZip functionality. /// </summary> static void testTarGZip() { Console.WriteLine("starting testTarBzip2"); byte[] b = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; Guid guid = new Guid(b); string tempPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\temp\\scratch"; string tempPath2 = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\temp\\scratch 2"; StorageThread st = new StorageThread(tempPath, guid); BackupTask task = new BackupTask(tempPath, tempPath2, 123, 0); st.EnqueueStorageTask(task); Console.WriteLine("queued task"); int x = 0; while (st.IsWorking()) { x++; Console.WriteLine("waiting for thread to finish." + x); Thread.Sleep(1000); } Console.WriteLine("thread finished."); st.RequestStop(); Console.WriteLine("requested thread terminate."); while (st.IsAlive()) { x++; Console.WriteLine("waiting for thread to die. " + x); Thread.Sleep(1000); } Console.WriteLine("thread is dead."); Console.WriteLine("number of chunks: " + st.NumChunks()); while (st.NumChunks() > 0) { Chunk c = st.DequeueChunk(); Console.WriteLine(c); } Console.WriteLine("press a key to continue"); Console.ReadKey(); }