コード例 #1
0
        //public static FactoryType getMostTheoreticalProfitable(Province province)
        //{
        //    KeyValuePair<FactoryType, float> result = new KeyValuePair<FactoryType, float>(null, 0f);
        //    foreach (FactoryType factoryType in province.getAllBuildableFactories())
        //    {
        //        float possibleProfit = factoryType.getPossibleProfit().get();
        //        if (possibleProfit > result.Value)
        //            result = new KeyValuePair<FactoryType, float>(factoryType, possibleProfit);
        //    }
        //    return result.Key;
        //}

        //public static Factory getMostPracticallyProfitable(Province province)
        //{
        //    KeyValuePair<Factory, float> result = new KeyValuePair<Factory, float>(null, 0f);
        //    foreach (Factory factory in province.allFactories)
        //    {
        //        if (province.canUpgradeFactory(factory.Type))
        //        {
        //            float profit = factory.getProfit();
        //            if (profit > result.Value)
        //                result = new KeyValuePair<Factory, float>(factory, profit);
        //        }
        //    }
        //    return result.Key;
        //}

        public bool hasInput()
        {
            return(resourceInput != null && resourceInput.Count() != 0);
        }
コード例 #2
0
        //internal static FactoryType getMostTheoreticalProfitable(Province province)
        //{
        //    KeyValuePair<FactoryType, float> result = new KeyValuePair<FactoryType, float>(null, 0f);
        //    foreach (FactoryType factoryType in province.getAllBuildableFactories())
        //    {
        //        float possibleProfit = factoryType.getPossibleProfit().get();
        //        if (possibleProfit > result.Value)
        //            result = new KeyValuePair<FactoryType, float>(factoryType, possibleProfit);
        //    }
        //    return result.Key;
        //}

        //internal static Factory getMostPracticallyProfitable(Province province)
        //{
        //    KeyValuePair<Factory, float> result = new KeyValuePair<Factory, float>(null, 0f);
        //    foreach (Factory factory in province.allFactories)
        //    {
        //        if (province.canUpgradeFactory(factory.Type))
        //        {
        //            float profit = factory.getProfit();
        //            if (profit > result.Value)
        //                result = new KeyValuePair<Factory, float>(factory, profit);
        //        }
        //    }
        //    return result.Key;
        //}

        internal bool hasInput()
        {
            return(resourceInput != null && resourceInput.Count() != 0);
        }