protected bool descriptionUIOn = false; //説明文が展開されているかのフラグ //オウカンウ // public static bool GimmickFlag = false; //virtual protected void Start() //{ // eventTrigger = this.gameObject.GetComponent<EventTrigger>(); // gimmickUIParent = this.transform.GetChild(0).gameObject; //} protected void _start() { st = GameManager.Instance.GetComponent <StopSystem>(); //eventTrigger = this.gameObject.GetComponent<EventTrigger>(); if (gimmickUIParent == null) { gimmickUIParent = transform.Find("ButtonUICanvas").gameObject; } }
bool iestart = false; /////後で消す必要 // Start is called before the first frame update void Start() { iestart = false; ///キャラクタをそれぞれ取得 if (pc == null) { try { pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); } catch (System.NullReferenceException) { Debug.Log("プレイヤー未発見" + name); } } if (tf == null) { try { tf = GameObject.FindGameObjectWithTag("Thief").GetComponent <Thief>(); } catch (System.NullReferenceException) { Debug.Log("Thief未発見" + name); } } if (ght == null) { try { ght = GameObject.FindGameObjectWithTag("Ghost").GetComponent <Ghost_targeting>(); } catch (System.NullReferenceException) { Debug.Log("Ghost Dosen't Exist"); ghostEnable = false; } } if (treasure == null) { try { treasure = GameObject.FindGameObjectWithTag("Treasure"); } catch (System.NullReferenceException) { Debug.Log("宝未指定" + name); } } if (treasure != null) { try { swordlight = treasure.GetComponentInChildren <ParticleSystem>(true); } catch (System.NullReferenceException) { Debug.Log(""); } } if (ght) { ghostEnable = ght.gameObject.activeSelf; } st = GetComponent <StopSystem>(); IfGameStart = false; text.text = ""; GimmickManager.Instance.GimmickFrag = false; playStartCount(); //StartCoroutine(startCount(startWait)); }
private void Start() { st = GetComponent <StopSystem>(); }
// Start is called before the first frame update void Start() { st = GameManager.Instance.GetComponent <StopSystem>(); }