private void StopLeftHandle(StopLeftEvent e) { isLeftMoving = false; }
private void StopLeftHandle(StopLeftEvent e) { inputData.IsLeftMoving = false; }
private void StopLeftHandle(StopLeftEvent e) { movement.StopLeft(); }
private void StopLeftHandle(StopLeftEvent e) { legsAnimation.IsLeftMoving = false; }
private void StopLeftHandle(StopLeftEvent e) { data.IsMoveLeft = false; }
private void StopLeftHandle(StopLeftEvent e) { UpdatePlayerIfExist(player => player.IsMoveLeft = false); }